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15 September 2026 at 18:04
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Contraction des mots filter (« filtre » en anglais) et Internet. De quoi résumer de manière ironique la forte censure qu'exerce le régime sur la Toile. L'accès au Web est ainsi restreint pour une grande partie de la population, mais le pouvoir permet à certains acteurs qui lui sont proches (entreprises d'État, structures de propagande, etc.) d'y accéder sans restriction. Quand ils en ont les moyens, les Iraniens peuvent passer par d'onéreux VPN, qui permettent des connexions chiffrées, mais cette solution n'est guère possible quand les autorités coupent complètement Internet.

Voir en ligne : /mav/209/A/69914

Eating Alone

15 September 2026 at 11:00

Gabe Bullard | Longreads | September 15, 2026 | 3,401 words (12 minutes)

This is an excerpt from Against Convenience: Embracing Friction in an Age of Endless Ease by Gabe Bullard. Published on September 15, 2026, by Hanover Square Press, an imprint of HarperCollins. Copyright © 2026 by Gabe Bullard. All rights reserved. 

Watching The Jetsons as a kid in the ’80s, I was obsessed with the food machine, and how it dispensed a full meal at the touch of a button. The show was set in 2062, exactly a hundred years on from its original broadcast. We’ve made it to 2026, but life today resembles nothing like that slick space-age future. We have gadgets, but they’ve arrived as phones, apps, and smart home devices—and I’m not sure they’ve made my life better.

“Accepting modern conveniences too often means accepting lower standards,” writes Gabe Bullard in Against Convenience: Embracing Friction in an Age of Endless Ease. Lower standards for material goods, for labor conditions, for socializing, for art and entertainment. “Experiences become transactions.” Bullard isn’t anti-technology. His argument, he writes, “is an argument against how we use and are pushed to use technology.” In his new book, he examines the conveniences that have crept into his life—and likely yours—and offers ideas for living with them more sustainably and equitably.

In this excerpt from chapter seven, Bullard sets this scene: a physical world, the one we’ve moved through for centuries, slowly reshaped by the virtual one we increasingly live in. Cars drive from one dot on a map to another, ferrying takeout to people at home on sofas. Food deliverers make some extra money. Businesses take orders both online and off. It appears easier, efficient. But Bullard examines the costs—to the customer, to the driver, and to the restaurant owner, who still has to make sure the fries are crispy once they reach your door.

—Cheri Lucas Rowlands


The artist Jake Longstreth paints landscapes of America, often the West and Southwest, with their distinctive vegetation, deserts, and mountains. In the foreground of many of his paintings are features that evoke a time more than a single place—CubeSmart self-storage, Taco Bell, a sun-bleached facade with shadows where the words Toys ‘R’ Us once hung.

In one series, each painting is a different view from the parking lot of a Walmart in Scottsdale, Arizona. Ferns, trees, and desert grasses obscure the sharp edges of the boxy store. Semitrailers and loading docks peek from behind the brush. In a painting from a different series, a Home Depot abuts a Civil War battlefield. 

book cover image of a white plastic take-out bag labeled with the book title "Against Convenience" by Gabe Bullard
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The work has a loneliness that’s reminiscent of Edward Hopper’s paintings. But unlike Hopper, Longstreth rarely paints people (one exception is a group of soldiers in uniform at the grand opening of a Chili’s). The only signs of humanity are occasional cars and the chains that “make up, basically, an American commons,” as Longstreth described them in an interview promoting an exhibition of his work in 2024. “Most people don’t really have a super-deliberate relationship with these places,” he added.

There’s a certain democracy to the scenes: Anyone, anywhere can eat the same value meal as anyone else. There’s also an intrusion: The chains’ architecture imposes a sameness on once-unique landscapes. The stores and restaurants are dropped into spaces that weren’t made for them. Flat, square plots are pressed into hills, ample parking provided.

The encroachment of a drive-thru on a lush California valley is a good representation of many modern conveniences. The services that claim to make something faster, easier, or cheaper are built on top of physical landscapes, legal frameworks, or social orders that were not made to accommodate them. The systems absorb the change, but they do it awkwardly and end up forever altered. Starbucks becomes a place to pick up app orders; appliances become accessories to connect to your phone; QR codes sit on restaurant tables; analysis replaces news; art becomes Content; machines replace people. 

Uncomfortable intrusions and uneven responses are everywhere.

Examples abound: Grocery delivery apps bring an old idea to a new reality. Grocers offered delivery over a century ago, but the stores were set up and staffed for this. Modern grocery stores are built for customers to come in and do their own shopping. Delivery apps now let customers pay someone to do the same physical task the user would do if they went to the store themselves. What seems like a simple process can quickly become inconvenient. Grocery stores evolved to let customers pick out their own fruit, check dates on packages, and otherwise get things for themselves based on what looked good (or what the store suggested they buy). Virtual shoppers do this picking for customers, sometimes in a hurry so they can fulfill more orders. Mistakes can happen even under the best circumstances. Better deals go ignored. There’s confusion when an item is out of stock and the customer hasn’t chosen an alternative. It can lead to a customer essentially steering a shopper through the store on their behalf.

Rentable electric scooters have become a fixture of urban sidewalks in the past decade. The scooters speed up trips that are too far to walk, too short for a car ride, and not covered by public transit. But these are more of a tacked-on convenience than a real solution. City streets aren’t often built to accommodate smaller vehicles, leaving scooter riders to either use car lanes (putting the rider at risk) or sidewalks (putting pedestrians at risk). Poorly parked scooters clutter neighborhoods. And the environmental benefits are questionable, if at times nonexistent: Broken scooters need to be replaced and vans typically pick up scooters for charging. These problems could be solved through a more active response from cities—more adequate public transit, sustainability requirements for the rental companies, limits on where scooters can be ridden and parked. Cities could build better infrastructure, too, to favor bikes, scooters, and pedestrians over cars.

The postal system and most homes were built to accommodate the delivery of mail and packages. But the scale of e-commerce deliveries has forced inconvenient adjustments to physical and social spaces. In the years I lived in a large apartment building, package drop-off was a constant frustration. Every afternoon, the lobby filled with Amazon and Chewy boxes. They sometimes sat there for days (rush delivery wasn’t essential after all). What was built as a place for neighbors to mingle became a warehouse for boxes of dog food where people occasionally waited for rideshares.

For private homes, the doorbell camera offers convenient, instant notification that a package has arrived and security footage if the package is stolen. It’s an inelegant, antisocial solution. The old-style doorbell was already a notification a package had arrived. The new gadget moved the chime and the peephole to the pocket (and gave users another reason to stay glued to their phones). Package theft is a crime of convenience created by constant online shopping and delivery, and it’s not clear the cameras are stopping it. In my old neighborhood, people often posted grainy images of package thieves to local message boards. Sometimes the person said they were giving the information to the police, as if the police would bother tracking down whoever took a box that had most likely already been replaced. Perhaps the footage will go into a database to be scanned by facial recognition software instead. Doorbell cameras might be meant to catch crimes, but more often, they create Content like the videos of accidents I scroll past online. Everyone is eager to share their personal view of the panopticon.

Is the convenience worth the cost of constant surveillance and suspicion of every person who steps on your stoop (not to mention a subscription to the software that runs the camera)? Even if the cameras prevent a package theft, it’s unlikely the increased surveillance is a deterrent for violent crimes, or that it has an effect on overall neighborhood safety. That would take a collective solution. The camera lets the homeowner feel optimized to take on (or hide from) the world’s troubles alone.

The services that claim to make something faster, easier, or cheaper are built on top of physical landscapes, legal frameworks, or social orders that were not made to accommodate them.

Ridesharing’s “disruption” is perhaps the most prominent example of convenience overloading existing systems, and those systems bending to accommodate it. In this case, the systems were municipal regulations, employment standards, and users’ expectations for how to get around a city. In his book Blood in the Machine, tech journalist Brian Merchant notes that the arguments against regulation echo one the mill owners made in the fight against the Luddites in the early 1800s. Existing laws regulated mills and set standards for worker training and for the quality of cloth. As businessmen automated manufacturing, they argued that “the regulations on the books are out of date, should not apply to new technologies, and are stifling innovation; they’re really not that important, and no one plans on violating them anyway,” Merchant writes.

The argument that our existing laws are inadequate in the face of progress is so pervasive in the tech industry, breaking rules is basically a strategy. OpenAI’s CEO has said it’s impossible to create their products without access to copyrighted material, and as I write this, the debate continues over how AI firms should license—or should have licensed—the material they use to train their software.

We are still adjusting to new technology—legally, morally, socially. The adjustment will go deeper than making room for a new way of shopping, computing, or getting around. How we react in these (still) early stages—how we comport ourselves and what we demand of the apps and our governments—will have ramifications for generations to come.

It’s not looking good.

The spread of generative AI is the most worrying sign at the moment, but I hear about new, supposedly convenient, yet ultimately unnecessary, technologies every day. Not long ago, it was facial recognition for buying concessions at sporting events. It’s mind-blowing computing power put to mundane use, and it raises big questions about privacy and security. I wonder if the food tastes any better.

To get a sense of the stakes of all-encompassing adaptation to new technology, go outside: massive parking garages in downtown real estate (somehow still necessary even with rideshares); four-lane streets in residential neighborhoods; houses with no stoop and a garage door as the most prominent feature on the facade; interstates along riverfronts; drive-thru-only restaurants; restaurants with double-wide drive-thrus. Cities and landscapes have been remade to accommodate privately owned personal cars. Shared cars or scooters might offer some relief, but the infrastructure has already been changed—these solutions are technology to solve the problems of technology, built not just on top of a system that wasn’t made for them, but on top of a system that wasn’t made for people at all.

This is the world I see in Longstreth’s paintings. The buildings are in places that are hostile to anyone traveling without their own car—shopping centers between batches of suburbs and man-made deserts of pavement. The paintings remind me of the long drives I’ve taken across the US—every exit has the same few fast-food restaurants and gas stations. The public commons is a place people stop at on their way somewhere else. Everyone eats the same value meal because there’s nothing else to eat.


The encroachments of high-tech convenience create a second reality—one that’s virtual and smooth. To someone using a grocery app, the store looks like a list of products on a screen, not the physical supermarket where a worker will go to pick out an order. To a person in a rideshare or driving by GPS, the world between two destinations looks like a line on a map. It’s a little like the augmented reality game Pokémon Go, which dropped monsters and training gyms onto the grids of city streets. Physical reality is a support structure for a world that exists on an individual’s screen. The virtual world imposes its demands on the physical world, often with results that aren’t better for the user or the real world.

Delivery food, for a long time and in many places, meant pizza or Chinese. This wasn’t by accident. Restaurateurs (and in the case of pizza, chains) refined the business model for delivery and developed containers that kept dishes in the best condition possible for the trip to a customer’s house. Modern food delivery promises to make any food into something you can eat at home. But not every dish, and not every restaurant, is built for this.

Traditionally, restaurant dining was a two-party affair. A customer went to a restaurant to dine in or carry out, or they ordered food over the phone that was delivered by an employee of that restaurant. Modern delivery adds two more parties: a food deliverer who is typically classified as an independent contractor and the app that mediates the relationship between everyone involved. The customer orders in the app. The app dispatches the driver. The customer tips the driver through the app. To the user, all of this is virtual—even the handoff of the food can happen through a smart doorbell.

Delivery apps offer something to each party they work with. To customers, the offer is any meal delivered to their door. To restaurants, the offer is new customers, more orders, e-commerce tools, and delivery without the staff (though some apps offer to let restaurants use their own couriers). To deliverers, the offer is the flexibility of the gig economy—be your own boss, work when you want. (I’m going to use the words “driver” and “deliverer” interchangeably, though in many cities, delivery is done on bike.) Each of these parties makes trade-offs if they accept the offer. Drivers take on the usual hazards of gig work. Claude Bahati lives in the UK and signed up to drive for Deliveroo because he liked the autonomy. But the money has been inconsistent. He sometimes works eighteen hours a day, five to seven days a week. Early on, he cleared about a thousand British pounds per week. He earned occasional bonuses by logging on when orders were heavier, too. Now he’s not seeing as many boosts and the orders have dropped. “You’d be lucky if you hit £700 a week,” he says. In response to questions, Deliveroo said this may be related to a change in which deliverers are paid based on distance traveled. (Bahati and many of his fellow drivers have organized with the GMB labor union in the UK to push for changes to pay and to how the apps treat drivers—and these have led to agreements on minimum pay for time and transportation.)

Paying drivers more would mean either reducing profits, upping the fee on the restaurants, or raising prices for customers. “It is always the drivers who get pinched,” Bahati says. The actual cost of a service is unclear to customers in the virtual world. “As a customer, you’re thinking, ‘which one’s the cheapest?’ ” Bahati says. “I don’t think you think about a driver and how much they’re being paid. I think you’re thinking, ‘How quickly can the driver get here?’”

Restaurants can choose whether to be on the apps, but this wasn’t always the case. When DoorDash, GrubHub, Postmates (since purchased by Uber Eats), and Seamless (it’s odd they’re all compounds of short words) launched, restaurants sometimes found themselves listed on the apps without agreeing to participate. Some restaurants sued. California banned the practice. Most apps changed their policies in response.

Modern food delivery promises to make any food into something you can eat at home. But not every dish, and not every restaurant, is built for this.

Given the thin margins of running a restaurant, opting out isn’t an easy decision, especially as customers come to expect delivery. Liz and Jesse Huot own two hamburger restaurants and a bakery in Louisville, Kentucky. They were hesitant to offer delivery at first. “You don’t have control over your food once it leaves,” Jesse says. “Kind of like handing your kid off to a babysitter you’ve never met,” Liz adds. Besides the loss of control, trade-offs for restaurants include fees from the apps and a potential decline in dine-in customers.

The Huots signed up to have their food delivered by DoorDash in 2023. They realized customers seemed okay with a dip in quality in exchange for the ease of delivery. “It’s normal for you to know that your fries suck when you get them delivered,” Liz says. Customers also didn’t mind paying a 30% extra charge for the food—a price the Huots settled on to cover the 15% app commission, the additional packaging, and to offset the drop in tips for servers.

Delivery orders are strong, and the Huots say they feel pressure to make the menu more accommodating. “Our two sides are fries that get soggy and Brussels sprouts that, ten minutes after they’re made, they get a little funky,” Jesse says. “So I’ve considered changing the sides. But people in-house love them, and if I change that, I think it would hurt us.” The solution to soggy fries is a starchy coating that some restaurants have adopted. It keeps them crispier, but it can cause indigestion. To add these, the Huots would need a larger kitchen with room for another frier.

With orders coming in online, the Huots are essentially running additional restaurants out of the same space they had before (they took their bakery off the app due to the challenge of managing inventory between physical and virtual lines). They favor their in-house customers, who provide the bulk of business and who the Huots have a direct relationship with. Online, their restaurants are among the businesses that pop up if someone searches for burgers. In person, the restaurants are a destination and an experience. That experience is why the Huots started their business in the first place. “I’m not passionate about food that lasts a long time in a car,” Jesse says. “That’s not what I got in this for. And if that’s what it became, I would question if I still want to do this.” 

Sometimes the Huots turn off online orders to tend to a packed house, which leads to emails from customers asking why they can’t order. This isn’t the only entitled behavior the pair has encountered since the rise of delivery apps and the isolation of the pandemic. Liz has noticed an impatience and a demanding attitude from in-person patrons that wasn’t as prevalent a few years ago. Customers get angry when something is out of stock. At the bakery, they complain if they can’t get an ornately made cake without ordering ahead. “That kind of convenience, people expect it when they walk in the building, too,” Liz says.

This is the discomfort that comes from the virtual and real worlds overlapping. Most of us exist in both places. Yet the rules of the real world don’t always apply virtually, and the behavior of the virtual world, in real life, is typically weird and antisocial. Online, we shop without assistance, lurk on conversations without taking part, and pay to have whatever we want brought to us. The world is shaped around the user, with targeted ads and algorithmic feeds. Spending so much time in the virtual world shifts expectations for the physical world.

This is the discomfort that comes from the virtual and real worlds overlapping.

Participation in the virtual world is the cost of doing business in the physical one. Besides adopting to delivery, many restaurants have changed their lighting, decor, and menus to be visually friendlier for diners who post to Instagram or TikTok. One trend saw posters raving about dishes with melted cheese that stretched as far as possible. Like viral Starbucks drinks, the taste was secondary—what mattered was documenting the consumption.

The virtual world of platforms and apps has given rise to the ghost kitchen—a restaurant that, for the user, exists only on apps. Some ghost kitchens operate out of shared facilities with no storefront, and can give aspiring chefs a way to test out ideas. Other times, a restaurant owner sets up a second, online-only brand in their kitchen to boost sales. The concept is an outgrowth not only of delivery apps, but of the rise in commercial rents. The crisis of the pandemic made moonlighting via ghost kitchens essential for some restaurants to survive.

Not every virtual eatery is a passion project. Some are chains managed by a corporate parent and are often branded with celebrity endorsements or gimmicky names that appeal to novelty on the apps—examples include Egg the F* Out, OMG BBQ LOL, and B*tch Don’t Grill My Cheese. Virtual chains compete against the small restaurateurs who the concept of ghost kitchens was supposed to save—and sometimes restaurateurs are competing against themselves, if they add a virtual brand to their business. People pursuing their passion are made to pursue it in the same kitchen that turns out pancakes for a virtual chain called Granny Pannies (a real ghost kitchen). The customers may not know the difference between the businesses, since every restaurant looks the same on the app.

As of May 2025, a bacon, egg, and cheese sandwich from Egg the F* Out in New York City is $19.09, more than three times what it would be at one of the city’s many bodegas. Food delivery was never about being cheaper, though. It’s not guaranteed to be faster. It’s rarely better. Delivery via app offers users control over their participation in a once-public activity—a virtual alternative to reality. It lets diners get whatever they want and eat it alone, away from the friction of the physical world and away from reminders of what it takes to make and serve food, and the people who do this work. If diners want to be social, they can get a viral dish that looks good on camera.

A few years ago, I went to my hometown in rural Illinois for Christmas. On a walk, I saw a sign advertising MrBeast Burger sticking out of the snow-covered grass at the edge of a park. I wondered who had put it there over the holiday—out in the cold, surrounded by cornfields, hoping someone might pick up their phone and order a burger. I thought about the person who might place the order—curious, looking for novelty, unaware of what it would take to get a meal themed around their favorite YouTube star. I wondered where the food would come from and how far someone would need to drive to drop it off. But these were concerns of the physical world. More and more, that’s not where we live.

This is an excerpt from Against Convenience: Embracing Friction in an Age of Endless Ease by Gabe Bullard. Published on September 15, 2026, by Hanover Square Press, an imprint of HarperCollins. Copyright © 2026 by Gabe Bullard. All rights reserved. 


Gabe Bullard is a journalist, critic, and broadcaster. He has written for NPR, The New York Times Magazine, Nieman Reports, 99% Invisible, Bright Wall/Dark Room, The Washington Post, and Smithsonian Magazine, among other outlets. He was a Nieman journalism fellow at Harvard University and is co-founder of Together, Alone, an online magazine of television criticism. He’s from the Midwest and now lives in Switzerland.

Data centers will consume less water and energy than many think

14 September 2026 at 10:42

Concerns about the water and energy demands of data centers have become prolific in recent weeks. But debates about their impact often overlook the rapid advances in cooling technology and cleaner energy that are already having an impact.

However, data centers’ resource consumption should be front and center of the AI conversion, as it is set to grow rapidly. By 2030, data centers’ water and energy consumption will double as AI demand leads to rapid construction of the infrastructure.

But data centers will not cause the world to run out of water or energy. Water- and energy-saving technologies already in use are reducing their impact, while Shanghai’s groundbreaking underwater data center demonstrates how innovative design can limit water, energy and land use.

Data centers have underpinned the internet since its founding. Apps, email, file storage and cloud services all run through them.

Modern AI workloads, however, have transformed their power demands beyond recognition. Today a single AI data center can match the electricity consumption of 100,000 homes, making them a significant drain on local energy grids, especially if a region is susceptible to shortages.

Data centers’ energy consumption is only rising as more are built across the world. In the US, data centers could increase from 4.4% to 12% of national electricity usage by 2028 — that is equivalent to adding eight New York Cities to the American grid.

Data centers also consume large amounts of water in two main ways. Water is used directly to cool servers and storage systems, which generate considerable heat, and indirectly to produce electricity at fossil fuel power plants where it is heated into steam to drive turbines.

In the UK, data centers have been estimated to use up to eight times as much water as average on hot summer days, underlining how their impact can rise when local resources are already under strain.

As the effects of climate change intensify, the location of data centers, and methods to reduce their water and energy consumption, are becoming ever more important.

Fortunately, resource-saving measures are already being implemented. Data centers on land use closed-loop cooling systems that recycle water rather than continually evaporating it. This can reduce freshwater use by up to 70% compared to traditional open evaporative methods.

China has also pioneered a revolutionary new type of data center in Shanghai: wind-powered, and underwater. The facility, which began full commercial operations in May 2026, uses seawater as a coolant instead of using refrigerated fresh water as land-based data centers do, reducing the electricity required to cool the computers.

It uses at least 30% less electricity than traditional data centers, and offshore wind turbines reduce reliance on fossil fuels and cut the data center’s carbon emissions. Innovative solutions such as these will go a long way to reducing data centers’ resource consumption.

AI is also part of the solution to data centers’ draw on resources. AI can optimise electricity grids and shift computing workloads towards periods when cleaner energy is more efficient, making energy use more effective overall. AI can also anticipate fluctuations in demand and adjust energy consumption accordingly, reducing waste.

It might sound obvious, but some areas are just better equipped to accommodate a data center than others. For example, facilities in hot or water-stressed regions will impose a heavier burden on resources than those supplied by cleaner energy with plentiful water and located in cooler climates.

AI’s growing demand for data centers will increase electricity and water consumption, that is true. But it does not mean the technology will exhaust regional or global supplies of either resource.

The AI boom and the infrastructure buildout accompanying it are well underway. To manage its impact, the industry needs to plan ahead. Cleaner energy, efficient cooling, and sites that have significant water and energy supplies will all limit the infrastructure’s drain on resources.

Who Can Solve Gerhard Berger’s Quiz?

31 August 2026 at 19:51

In the new print issue of Esses, a quarterly print magazine covering motorsports and the culture around it, Duncan Fyfe writes about the most bizarre Formula One video game ever made. Centered around Gerhard Berger, a former racing driver from Austria who competed in F1 from 1984 to 1997, Gerhard Berger’s Formula 1 Quiz is a quirky video game from 1993 that raises more questions than it asks. Fyfe digs into the mystery, investigating the quiz’s grammatically awkward questions and the game’s developer, Austria Soft, whose existence is questionable. (Esses subscription may be required—consider becoming a member.)

THE REAL QUIZ, it soon becomes clear, is not a test of one’s F1 knowledge, but figuring out what the game expects to hear. This only becomes more difficult, and even sinister. Question nine: FROM WHAT COUNTRY IS JEAN ALESI REALLY? The answer is not France, where Alesi was born and grew up, and under whose flag Alesi competed for over a decade. To progress in the quiz, the game forces one to submit that Alesi was born to Italian parents, and thus is “really” from Italy.

The game’s questions all have correct answers that cannot be submitted, and yet they are less difficult to answer than these ones: Who made this game? Why? And what was Gerhard Berger thinking?

How I Became the Villain of El Cerrito’s Nextdoor

10 August 2026 at 12:00

You don’t have to live in El Cerrito, California, or have ever used Nextdoor, for this essay to resonate. For Oakland Review of Books, Amy Brown recounts buying her first home in the East Bay city and swiftly becoming the villain of her local Nextdoor—after her uncharitable Bluesky posts about the seniors opposing a library tax made their way back to her neighbors. Honest and funny, Brown’s essay explores being locally online—that weird, often uncomfortable place between online and IRL—and shows how (not) to talk to people you’ll run into at the grocery store.

Still, I spent multiple nights lying awake, thinking that everyone in this town must know I’m a bitch now. My son is supposed to start TK at the public school in the fall. What if his classmates’ parents use Nextdoor? What if the nice lady across the street who organizes a monthly dinner for our block uses Nextdoor? What if my neighbor already told everyone that the woman who moved into the house on the corner is an asshole? Does everyone I see on the street think I’m an asshole? Can they tell I don’t belong here? Do I have to go crawling back to my hometown and get a job at the car seat manufacturing plant?

Nudification blocks: The EU’s struggle for more safety online 

23 January 2026 at 08:32

The European Union is bringing out the big guns in the face of widespread outrage over the use of Artificial Intelligence (AI) violating people’s privacy and dignity.  

Brussels is considering the possibility of classifying the creation of sexual deepfakes as a prohibited practice under the Artificial Intelligence Act following the scandal involving sexualised images created by Grok AI, the chatbot integrated into Elon Musk’s X platform. 

Grok outrage

Musk’s company xAI – after prolonged international criticism – has introduced new restrictions in mid-January on sexually suggestive AI-generated images in Grok. The move follows criticism that Grok allowed users to digitally replace women’s clothing with bikinis and, in some cases, create sexualised depictions of minors. 

The first images of people being stripped naked without consent (“nudification”) began circulating in the days following the release of the feature, but their spread increased particularly around New Year’s Eve. According to CNN, between January 5 and 6 alone, Grok was used to generate at least 6,700 sexual images. These often involved women or minors. 

“Grok is now offering a ‘spicy mode’ showing explicit sexual content with some output generated with childlike images. This is not spicy. This is illegal. This is appalling,” EU digital affairs spokesman Thomas Regnier told reporters back then.

The European Commission, which acts as the bloc’s digital watchdog, said it would take note of new measures taken by X and would review them. Officials warned that if the steps prove insufficient, the EU will consider using the full scope of its Digital Services Act (DSA).

European Commission Vice-President Henna Virkkunen has stated that the Commission is considering explicitly banning these types of AI-generated sexual images under the AI Act, classifying them as unacceptable risks. 

The prohibition of harmful practices in the field of AI could be relevant to addressing the issue of non-consensual sexual deepfakes and child pornography, said Virkkunen, who is also the responsible commissioner for Tech Sovereignty, Security and Democracy, at this week’s plenary session of the European Parliament in Strasbourg. She also said the DSA mitigated the risk of online sexual material being disseminated without consent. 

She also recalled that the Commission had sent a request for information to X regarding Grok as part of its investigation into the platform under the DSA. 

The platform was asked to preserve all internal documents and data relating to it until the end of the year. “We are now examining the extent to which X may in any case be in breach of the DSA and will not hesitate to take further action if the evidence suggests it,” she said.

The Commission had previously stepped up pressure on X, which was fined 120 million Euro in early December over transparency violations. The EU has insisted it will enforce its rules despite causing backlash from the US administration.

“The DSA is very clear in Europe. All platforms have to get their own house in order, because what they’re generating here is unacceptable, and compliance with EU law is not an option. It’s an obligation,” Regnier said at the height of the scandal in early January. 

Last week, a group of about 50 MEPs had called on the Commission to ban artificial intelligence apps used to create nude images from the EU market. 

Illustration: 12 July 2025: In this photo illustration, the xAI Grok logo is seen displayed on a smartphone screen. Grok is a generative artificial intelligence chatbot developed by xAI. Photo: Algi Febri Sugita/ZUMA Press Wire/dpa

Can’t live without X

Despite criticism of X, nearly all senior EU officials continue to post there rather than on European alternatives, according to research by dpa.

European Commission President Ursula von der Leyen and other top officials still do not have official accounts on Mastodon, a Germany-based alternative. Virkkunen  opened an official Mastodon account in January. High-ranking EU politicians are also active on Bluesky, another US-based platform currently gaining traction.

The Commission justifies continued use of X due to its reach: Mastodon has roughly 750,000 monthly users, compared with 100 million on X, according to the companies.

The long legal path towards better safety online

The path towards protection of minors in the EU is long-winded as concerns of privacy, business and protection clash. Several regulations intersect:

  • Chat Control

The Commission in 2022 proposed a regulation to require platforms to detect and report images and videos of abuse (child sexual abuse material or CSAM), as well as attempts by predators to contact minors.

Supported by several child protection groups, the plan nicknamed “Chat Control” sparked fierce privacy debates inside the 27-country bloc and led to accusations of mass surveillance. 

The final legislation is expected to be negotiated in early 2026, aiming to bridge the gap between Parliament’s privacy-focused approach and the EU Council’s desire for broad voluntary scanning powers. 

While extending temporary voluntary scanning measures until April 2026 to avoid a legal vacuum, MEPs have expressed urgency for a permanent solution.

October 9, 2025, Berlin: Members of the alliance “Stop Chat Control!” demonstrate in front of the Federal Ministry of the Interior. Civil society organizations demonstrate in front of the Federal Ministry of the Interior in Berlin against the planned EU-wide chat control and hand over more than 300,000 signatures. Photo: Fabian Sommer/dpa
  • DSA

The European Union uses the Digital Services Act to sanction online platforms by imposing massive fines, requiring immediate operational changes, and – as a last resort – temporarily suspending their services. It can apply fines if platforms violate DSA obligations, fail to comply with interim measures or breach commitments.

It is an EU regulation for a safer online world, requiring platforms to tackle illegal content, protect users, and increase transparency.

  • AI Act

The AI Act was adopted in 2024 and is the world’s first and only comprehensive legal framework in the artificial intelligence context. It establishes a risk-based system to regulate AI technologies within the EU, aiming to ensure they are safe, trustworthy, and respect fundamental rights while fostering innovation. 

It bans certain unacceptable AI practices, such as social scoring, and sets rules for areas of high risk for AI use – like in critical infrastructure or employment. It also sets out restrictions on manipulative AI uses such as deepfakes targeting children, among others. 

  • Social media bans

France, which is considering banning social media for children under 15, has been testing an age verification app developed by the European Commission since this summer. This tool is one of several methods used to verify the age of internet users, which is a headache for tech giants and authorities alike.

Individual efforts

The Spanish Minister of Youth and Children, Sira Rego, in early January asked the attorney general’s office to investigate whether Grok may be committing crimes related to the dissemination of child sexual abuse material.

Currently, Spain is developing its own law for the protection of minors in digital environments. The law strengthens the framework for protecting personal integrity and privacy against new forms of violation linked to the use of technologies such as artificial intelligence, reaffirming that the best interests of the child must always prevail over any digital business model.

Bulgaria has stepped up efforts to combat online child sexual abuse through international law enforcement cooperation, national prevention campaigns and policy discussions aligned with EU legislation. In 2025, Bulgarian authorities took part in a major international operation that shut down Kidflix, one of the world’s largest platforms for child sexual exploitation, used between 2022 and 2025 by nearly 2 million users.

Romania has legislative mechanisms in place to combat child sexual abuse material through its criminal code, and the authorities are seeking to expand and modernise these rules. 

Since 2025 an important bill on the protection of children online (called the Online Age of Majority Law) has been under parliamentary debate, and Romania is also gradually participating in and implementing EU rules on the prevention and combating of online sexual abuse. The Online Age of Majority Law introduces mandatory age verification and parental consent for minors (under 16) to access online services such as social media, gaming and streaming platforms.

EU candidate country Bosnia and Herzegovina still has no specific law regulating this area. In BiH, criminal liability for the production, distribution and possession of such material is based on criminal laws that cover the sexual exploitation of children, but do not contain explicit provisions on AI-generated or simulated content. 

The EU has put into place a set of complementary tools and measures to protect its citizens – young and old – from harmful practices online, but weak points include challenges in enforcement, algorithmic amplification of harm, inconsistent national implementation, and debates over balancing security with privacy.

This article is an ENR Key Story. The content is based on information published by ENR participating agencies.

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