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You Can Believe Everything

It was fitting that, just hours after the first public screenings of the Elizabeth Holmes documentary began last Thursday, Elon Musk put on a show of his own.

That night, in Texas, Musk unveiled the company’s new Roadster prototype, a car that would defy gravity. Tesla built what was roughly one-half of a roller-coaster loop, which the Roadster climbed before momentarily hanging upside down and then executing a controlled flip and gliding down to Earth. The demo worked. In another stunt, it did a barrel roll over a semi-truck. Each maneuver was powered by air thrusters that guided the car to a soft landing.

The demo was impressive. But watching the clips, I could feel my brain struggling to process what I was being shown. Was this real? The car did climb vertically, flip, and land. But Musk, who has built wildly successful companies, is also famously prone to outlandish claims that don’t always pan out. I couldn’t help but wonder what, if anything, Tesla’s demonstration or Musk had elided. “This will be an actual car that’s on the roads,” Musk said. He got the flying-car headlines he wanted, but will this car actually be released? There are already reasons to doubt it: The car displayed on Thursday won’t be in production until at least 2028, and it features 10 thrusters powered by 600 liters of compressed air. The flying version of the Roadster will be sold “invite-only.” Its price tag is likely to be astronomical. And so Musk isn’t exactly lying here. Rather, he’s making bold proclamations and asking people to take his pledge to deliver as an article of faith.

[Read: ]Imagine every AI agent on Earth buying the same cheap paper towels

Less than 48 hours later, I found myself sitting in a crowded theater, watching the new documentary You Can See Everything, about the disgraced and convicted founder of Theranos, Elizabeth Holmes, and her husband, Billy Evans. In one scene, Holmes and Evans are hurriedly trying to court investors and research talent to build out what they refer to as Theranos 2.0. This scene is arguably the only time in the film where the duo don’t appear to be filled with existential dread. During phone calls and Zoom meetings, they spit out jargon and look earnestly excited about what they can build if they “get the band back together.” At the end of the sequence, Holmes is asked about why she’s spending her last days with her family building a company, and she responds that this is what she’s meant to be doing here on Earth. It is one of the few moments where I confidently believe her. Whatever she earnestly believes about her own guilt, it seems clear that her identity is inextricably tied to her notion that she is, in Silicon Valley parlance, a builder: a high-agency, visionary type with a remarkable risk tolerance who makes things and isn’t afraid to fail, because she has a monomaniacal obsession with pushing the bounds of what’s possible.

The film, which had the biggest opening for a documentary in more than 20 years, is extremely well suited to a post-truth era. The co-directors, Nathan Fielder and Lance Oppenheim, bury the audience with unreliable narration such that, when you get to the end, you feel like a participant in the film. It also left me exhilarated, slightly repulsed, and feeling as if I was going insane. In that way, the documentary replicates what it’s like to navigate the informational hall of mirrors we all inhabit. But what I found most bracing about the film—more so than the supposed unknowability of anyone or anything—is how Holmes’s act and affect do not feel like an aberration in 2026. In fact, her behavior embodies the current ethos of Silicon Valley.

When she built Theranos, Holmes was a college dropout with boundless ambitions who styled herself after Steve Jobs. Jobs famously said things such as “People don’t know what they want until you show it to them,” and Holmes, like Jobs, projected the aura of a person ready to pull the future into the present by any means necessary. Jobs routinely delivered on these promises, and kept many projects secret until they were ready for the masses. Holmes did the opposite, offering a fantastical version of a product that did not exist, obscuring the actual capabilities and lying about the financials. She wasn’t alone; over time, the idea of the builder became more synonymous with a founder’s ideas, charisma, and salesmanship than with the products themselves. “I watched countless founders of hard tech companies present fraudulent products at conferences,” Nikita Bier, a tech entrepreneur who was recently Elon Musk’s head of product at X, wrote on the platform this weekend in response to the documentary. “They had fake studies with fudged numbers. Most of the adults in the room excused it as ‘faking it ‘til you make it.’”

Holmes’s high-profile failure and the collapse of Theranos in 2018 didn’t kill the builder archetype. If anything, the very structure of Silicon Valley became more deeply intertwined with the builder mindset. Fake it ’til you make it (provided it isn’t outright fraud) is a necessary outcome of an industry that’s funded by venture capitalists, who often make strategic bets on projects so early in development that the products are still hypothetical. And so VCs threw unfathomable money at promising but half-baked ideas in the hopes of fabulous payouts. Failures were overlooked, even celebrated as necessary or teachable moments—honorable proof of being a “man in the arena.” In 2022, after Sam Bankman-Fried’s crypto empire was revealed to be an elaborate Ponzi scheme, the writer John Ganz argued that, in an industry built on big bets, the line between frauds and visionaries becomes difficult to suss out until everything implodes. “This is the Fyre Festival era of capitalism: outlandish promises and then a ludicrous debacle.”

Much of that rush to invest has been driven by a culture progressively gripped by the fear of missing out on the next industry-shaking payout. Untold billions were poured into crypto, then NFTs, Web3, and the ill-fated metaverse. In crypto, rug-pulling scams and Ponzi schemes abounded; its boosters said things such as “Have fun staying poor.” Today we’re living through what many suggest could be an AI bubble, and the same mentality persists. Have fun staying poor has been replaced with the idea of a “permanent underclass” of people who failed to get in early and now stand to lose their economic viability, and potentially their human agency altogether. Like Theranos, crypto, and NFTs, the AI industry is defined by claims of its inevitability and its future power (to be certain, chatbots and coding agents are real and powerful in ways the other technologies were not). In this way, AI is a faith-based technology; one’s desire to work on it, bet the success of the global economy on it, love it, or fear its End Times powers is typically predicated on what one can imagine it might become.

The past eight years have warped the tech industry to the point that it can feel untethered from the constraints of reality. You can see it in headlines everywhere if you’re looking. On Saturday, an Anthropic co-founder, Jack Clark, suggested that the U.S. GDP could jump in the next four years from about $30 trillion to $44 trillion thanks to rapid AI-driven progress in many industries. This would be one of the largest periods of growth in U.S. history, a prediction based on nothing more than the most “extreme parameter setting” of an Anthropic economic model the company released this fall. You can see it in the IPO prospectuses for a company like SpaceX, which includes in its ambitions the goal to “extend the light of consciousness to the stars” and initiatives such as asteroid mining and space tourism. And earlier this month, Musk noted that “this will sound super crazy, but I see a path to SpaceX being worth orders of magnitude more than the current Earth economy.” You could call all these claims tech optimism or, as the famed venture capitalist Marc Andreessen wrote in his 2023 manifesto, necessary for the “glory of human ambition and achievement, the spearhead of progress, and the realization of our potential.” You could also call it speculative fiction.

About halfway through the film, Holmes heads to prison and the documentary shifts to focus on Billy Evans, the man with whom Holmes has two children. With Holmes in prison, Evans has become her unreliable narrator. He is, as others have noted, also a helpful lens to understand the transformation of Silicon Valley. Evans has seemingly embraced Musk and Andreessen’s brand of vice signaling. We see him shooting guns, extolling Charlie Kirk, and lashing out at people on X under the cloak of anonymity (posting as Holmes, using her X account). He makes grandiose claims about his new company but seems embittered and incapable of submitting to hard questions about it. The veneer of excitement that the couple project in the Theranos 2.0 montage is replaced by a paranoia and resentment that people, including possibly Fielder, might be trying to take him down.

It all made me wonder how Silicon Valley might respond to Theranos’s collapse if it were happening today. Reactionary types in the industry might rally around Holmes, insisting that she was too early or needed more time. They might attack the press more forcefully for trying to bring her down (Holmes and Theranos did try to retaliate against whistleblowers and the reporter who broke the story). Trust in traditional media is even lower now than it was back then, and Silicon Valley has a robust ecosystem of very popular, industry-friendly podcasts and creators who could champion Holmes’s narrative. Evans, for instance, appeared last week on the popular All-In podcast. X is now owned by Musk. The truth takes longer to come out; in some cases, it might feel almost irrelevant. The universal outrage that Theranos sparked in 2015, when news first emerged that something was deeply wrong, sounds quaint now.

“When people ask how she got so far, it’s largely explained by the period she did it in,” Bier wrote in his X post about Holmes. “And she got caught when the world suddenly woke up.” I agree with the first part of Bier’s statement and take issue with the second. The brand of delusion that defined Holmes and the twisted epistemological game that You Can See Everything showcases is still deeply embedded in the industry. None of this is to suggest that everyone in Silicon Valley is engaged in rampant, Theranos-like provable fraud. But today’s entrepreneurs are emboldened to make even more outlandish claims about the future, and it’s more difficult than ever to parse what is real, what is knowingly fake, and what is being offered in good or bad faith.

In response to Bier’s post, Jason Calacanis, an investor and a co-host of All-In, noted that there was “much truth” to Bier’s explanation before he offered a rebuttal befitting a true builder—AI will soon solve the Theranos problem: “In the next ten years, a blood testing product will emerge that will make folks go, ‘See, @ElizabethHolmes was just 20 years too early!’”

The builder is never wrong. If anything, they are just early. The future is coming. Just have faith.


*Illustration sources: Justin Sullivan / Getty; Liesa Johannssen-Koppitz / Bloomberg / Getty; Tayfun Coskun / Anadolu / Getty; USA Today / Reuters.

© Illustration by Alisa Gao / The Atlantic*

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Will the New ‘Grand Theft Auto’ Be a Weapon in the Culture Wars?

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In the newest Grand Theft Auto installment—13 years and estimated billions of dollars in the making—people in a fictionalized version of Florida can exercise, drink smoothies, pet their dog, go to the club, and so much more. The main characters are in a relationship, and players will have to tend to that too. Galaxy Brain host Charlie Warzel talks with the gaming journalist Chris Plante about why the details of this game matter, the controversies it may unleash, the weirdest things he’s seen happen in the game, and what Grand Theft Auto tells us about America in 2026.


The following is a transcript of the episode:

Charlie Warzel: Is there a possibility that you can’t make a game for everyone in 2026?

Chris Plante: I think it’s like saying the NFL season might not land this year because people are worried about CTE, or people are worried about people kneeling in the end zone. Like there’s always those things that people say, like: This is it; this is the year that I don’t watch it. And then it’s the biggest season ever for the NFL.

Charlie Warzel: I’m Charlie Warzel, and this is Galaxy Brain, a show where, today, we’re gonna be talking about what is poised to be the biggest, most expensive, and arguably most controversial piece of culture and entertainment in recent memory. It is an event that is 13 years in the making. Yes, we’re talking about Grand Theft Auto VI.

Now, you might not be a video-game person, but chances are you know about Grand Theft Auto. And maybe that’s because you’ve played some version since 2001, when Rockstar, the studio that makes the franchise, released GTA 3, which was the first version of the game to turn what was a small-budget carjacking game into a cinematic, 3-D, open-world experience.

Or maybe you’ve sat on the couch and you’ve watched with either glee or horror as somebody else—your partner, your child, your friend—went on a brutal crime spree, getting chased around the city by fleets of police cars and helicopters. Or maybe you know the game through its controversies. To list a few: There’s been outrage over cop killing; the way that the game has depicted sex workers; the fact that sex workers are in the game at all; depictions of torture; celebrities claiming their likenesses have been used; and, of course, the concerns that the game could lead to real-world violence.

But no matter what your experience, Grand Theft Auto is something else, too. For 25 years now, the franchise has been more than a video game. It is one of the most ambitious works of digital art and storytelling that we have. The series has inspired copycats, but it’s also expanded the bounds of what is possible in the gaming format. Each iteration has not only expanded the length of the game, but the size of the world and the scope of the story. Rockstar’s attention to detail in the game—stuff like, after being discharged from the hospital, characters will have cuts and bruises. That’s become a meme unto itself. The series actually seems locked in its own cycle of one-upsmanship, which has moved beyond a video game and into something that feels like its own metaverse.

This game, which will take place in a fictional version of Florida, will supposedly allow people to play in a vast portion of the state, all the way from the quays up into the swamps. Now the GTA phenomenon is also borne out in the economics. GTA 5, which came out in 2013, is still selling like crazy. And it is, depending on which ranking you’re reading, it’s in the top three best-selling games of all time, next to huge online games like Minecraft or Tetris. GTA 6, which is slated to come out November 19th, is estimated to have cost Rockstar in the billions of dollars to make, and it will be the most anticipated game of all time.

And so my guest today is someone who can put all of this into perspective. Chris Plante is the co-founder of Polygon, the gaming website. He’s the host of The Besties and Post Games, two excellent and different podcasts about video games and gaming. Chris has been writing and covering this industry for 20 years, but what I appreciate about his work is that he has this keen eye for the way that this industry interacts with, but also drives, popular culture. So is the world ready for GTA 6? In a world that is almost devoid of monocultural events, can Grand Theft Auto deliver on that promise? Can a series that has satirized America, often pretty savagely, take on [Donald] Trump’s America and Florida without making everyone mad or insane? GTA is now an American institution. But the question remains: Can any institution really survive in 2026?

Chris Plante joins me now to talk about all of it. Chris, welcome to Galaxy Brain.

Chris Plante: I’m so happy to be here. This is wonderful.

Warzel: I’m glad. That’s the energy we want to bring here. Okay. So we’re here because Grand Theft Auto VI is coming out soon. And you know, it feels like there are so many things, serious things, happening in the world right now, such that I think the release of this game is gonna sneak up on people. Which is kind of a ridiculous thing to say about a game that people have been anticipating for about a decade, but like seriously for about like four years. And yet I still think it’s going to sneak up on people. But my working theory is that Grand Theft Auto VI is going to be one of the biggest cultural events of the decade. Am I right? Am I wrong? Am I crazy? Talk to me.

Plante: It’s the closest thing we have to a guarantee in popular mainstream media, outside of when Avengers: Endgame came out that first time. But this game will be huge, because the one that came out right before this—you know, over a decade ago—it’s still selling about 5 million copies a quarter.

Warzel: Wow.

Plante: So if that’s where it’s at right now, you can count on this one being—I mean, there’s nothing else like it.

Warzel: So you’ve written that Grand Theft Auto is the biggest franchise in the world because of the tiny details. Unpack that broader theory there for me.

Plante: This game kind of began, and in some ways launched, this era of video games as big open worlds. There are things that came before it, but it really established that idea of a video game that you could get lost in. That it’s not just levels anymore; that when you go to New York City, it looks and feels like New York City. When you go to—in the version of New York City from Grand Theft Auto, nearly 15 or however many years ago, you can go to Brooklyn. Like, there are not walls around this. And over the years, they have put all the money from all their success into making those worlds feel more and more realistic, to the point that you can get drunk and go driving in the video game.

It’s not just stealing cars; you can commit all sorts of horrible crimes. But you can also do things that aren’t crimes at all. You can do yoga; you can go play tennis; you can call people on your cellphone or just flip around through its various apps. It is all about this sense of immersion. So I think when people who don’t play these games think about Grand Theft Auto, they think of the immediate—you steal cars, you shoot innocent people, you fight the police, that’s the game. When, in reality, what people like about these games—over the course of the dozens, if not hundreds of hours, if not thousands of hours they play them—is just getting lost in these worlds.

Warzel: Take me back, just for a second, to: Grand Theft Auto III comes out in 2001. I was just looking this up. I was actually kind of blown away by the fact that it was like a couple of weeks after 9/11. So that’s just like a—

Plante: Yeah, it actually got delayed because of 9/11. And they removed things from it because of that.  

Warzel: What did they remove?

Plante: They changed the look of the police cars, because they looked too much like New York cop cars. They changed the flight patterns of the planes in the game. It’s been kind of this generator of its own little controversies, its proximity to that event.

Warzel: Yeah, and I want to get to some of those controversies in a second. But going back to, okay: So this thing comes out. GTA, there’s 1 and 2. But then 3 comes out, and it is 3-D, and it’s this immersive-world thing that you’re talking about. And I think that this is just important context to set us up here for the rest of the discussion, but: What do you remember, just as a person, as a person interested in video games, when this came out?

Like, was this orders of magnitude different than the other open worlds that you’d experience? Was it just different in terms of what you could do, or the presentation, or the sort of aggressive violence? What was it that sort of broke your mind open when this launched way back then?

Plante: Yeah. It’s okay, what everybody has to do if you’re thinking about this game launching is forget everything that you know about what a video game does now. Because the things that were amazing then and were really amazing seem so quaint right now. So this is—you could drive around a 3-D version of New York. The previous versions were 2-D, bird’s-eye views of a car.

You could go around, and your car could go up and down hills. And I know that sounds so boring. But a lot, if not all, of 3-D open-world games at this time were on these flat surfaces. And it made the worlds feel fake. They felt very artificial. And here is a world where the buildings broadly looked different from one another. It wasn’t just like a cookie cutter. You could go up and down. You saw a moon give way to a sun. There was a day-night cycle. There was a radio where each car might be listening to a different radio station. So when you stole a luxury car and it was playing opera, you felt like you were stealing it from a person and not just that yet another copy of the same thing, right? All of those little details. Plus, they actually had some celebrity actors; it didn’t feel like anything that you would have seen to that point. And you could see it in the previews at the time. People thought: This is, like, borderline reality. They’ve done it.

Warzel: I remember. I mean, I did actually play some of the 2-D games. And, like, the series always had those radio stations—but I remember when I first played it, that thing with the radio stations is so very visceral and real. Like there was personality behind all of these things that before were just completely formulaic or one note. And this game, GTA 6, is going to be orders of magnitude bigger than the others. What can we expect here?

Plante: It’s everything. I mean, that’s how it’s gonna feel at first. It is what you will have to find over the course of time playing this game is, like, what’s not here, right? And we actually know some things that will not be there. We know that references to Donald Trump will not be there. We know that references to the pandemic will not be there. They’ve said this much. Which is deeply strange, because this is a game set in Florida. What you’re gonna find in it is a story of a Bonnie and Clyde who are, you know, avoiding the cops, committing a heist, and then.

Warzel: Yeah.

Plante: Also just like living their life. Like going to the club, going exercising, getting food. I believe in this game you’re going to be able to exercise and your body will actually show muscle. Or you’ll eat at meals, and you might gain or lose weight. These are obviously quite artificial. It’s not as realistic as that sounds. But it’s—they want you to have that experience of being the person who commits highest.

Warzel: Yeah.

Plante: Yeah. The 99 percent of the time that they’re not actually committing a heist.

Warzel: Yeah, there’s a quote from this long New York Times preview about the game that has this immersiveness. I’m just gonna read it here for people, which is: “Here I am, eating an apple, opening the fridge, and drinking a smoothie. So this will increase my health temporarily for a while, allowing people to sort of role-play. And then, exiting the apartment, the character steps down to pet a pedestrian’s dog.”

The person from Rockstar who makes the game, who’s talking to the writer of the piece, says that you could buy pet snacks from the convenience stores and dole them out if you wish to the dog. There’s been a lot of online fascination with the ability to like, to have a pet, a canine companion. I mean, this level of granularity—talk to me about this.

Plante: Yeah. What’s weird about that thing you just said, though, is like all of that stuff exists in tons of games. Like the idea that you can pet a dog; there’s a Twitter account that’s dedicated to games you can pet a dog in. The idea of eating food, and then you get a health increase—I mean that’s like Mario. What’s so unusual about this game is that they have put so much money and so much resource into animating it so that you see all of it seamlessly. Where in a lot of games, you know, like you pick up a health item and maybe like a little sparkle happens over your head and you see the bar rays at the top. Where here, it’s like: Okay, you pick up the item and then they unwrap it. And then they put it in their mouth, and we actually see the food get masticated and get swallowed and their stomachs adjust. And all of that time and resources it gets back to what you said of the little details. That you’re doing things that you do in tons of video games—you’re just doing it in a way that it looks like a movie, that it looks consistent perpetually. And it’s not stopping to just say a little number goes up.

Warzel: And it also feels like—inside this world, aside of just the options for things that you’re going to be able to do, there’s a like what you’re speaking to. Like the animations; there are, I think, like over 600,000 non-playable character animations. I think, to people who don’t play video games, there’s a little—like I mean, people know now, “NPC” has become like a thing people say. Derogatorily. But like, what does it mean to have, you know, 600,000 non-playable character animations?

Plante: Yeah, it’s a little unhinged. Like, it’s detached from reality. And it’s certainly detached from the rest of video-game reality. Nobody can afford to do this but Rockstar, the people who are making this game. Nobody has another, the previous game continuing to bring in, you know, 5 million copies a quarter, to just inflate your pool of cash. They also have an online mode that is also bringing in money constantly.

So because of that—and because they know that’s what people expect from their games—they can put money into these animations. That a single animation could take somebody who knows how long. These are not things that you just do in an afternoon. And you can have people who are dedicated just to, let’s say, walking animations for these pedestrians. You could have people who are dedicated to just trees and shrubbery and nature. All of these individual details can have people assigned to them. And the staffing, it’s in the thousands. I mean it’s about as many people who work on a Marvel movie. I believe it was 4,000 people for GTA 6. Like, that is so many people working so long over such tiny details.

Warzel: Mm-hmm. So is this going too far? Do people want this? Like, do they actually want this? I know, as a thought experiment, if you’re Rockstar, you’re one-upping yourself every time. There’s a lot of expectations that this has to be amazing. Do people really want to be walking their dogs or exercising to avoid gaining weight, doing the things that we do here in the world and grumble about? Like, is this gonna be too onerous for people?

Plante: I don’t think it will be for this game. I think the problem is bigger than this game. It’s the video-game market, which thinks, Well, this is a success, so we should have 50 more of these. And the answer is in fact no. We should not have 50 more of these. It’s, again, the Marvel comparison—that you see Endgame and you’re like, You know what we need? We need an Endgame. And it’s like, Well, there’s only so many of those, ’cause they take up so much time.

So yeah, there are a lot of people, who maybe play one or two games a year, who are going to love that this game does all of the stuff that we’re talking about, and more. And they’re gonna love it so much that it’s gonna be the only thing they play. And that’ll be a large percentage of the audience. Like, I guess more than half of people who play video games are not playing games that came out this year. You kind of lock into what you love.

And I think this serves that very mainstream portion of the video-game audience. Do I think every game should be this? Absolutely not. That would be such a colossal waste of artistry and human resources and time.

Warzel: I imagine the people who are listening to this are much more generalist in terms of this, in terms of like the specifics of gaming. And I think there’s probably a large portion of people out there who just see the Grand Theft Auto series as these static releases, right? Who don’t understand that there is this constant—both economy but also culture—that is being created and tended to throughout the years. I saw, you know, the report a while back that there was a production of Hamlet being staged in an online version of GTA.

What happens—like, what cultures are being built inside the online version of this game? And how has that sort of changed the franchise?

Plante: Yeah, it’s kind of: How many layers deep do you want to go? Because the first layer is this online mode. With Grand Theft Auto V, they also released Grand Theft Auto online. It lets you go around that game’s version of L.A. and Southern California, but do it with friends and complete different quests, and they kept updating it with stuff that, hey, if you wanted, you could pay a little bit more money for each month and just keep giving Rockstar money over and over and over again. That was a tremendous success for them. A lot of people loved it after a rocky launch. Then players started role-playing in the virtual world. And if any of your listeners are familiar with LARPing—I’m really feeling like I’m the dorkiest person somehow to be on an already somewhat-dorky show.

Warzel: No, lean in. Lean in, Chris.

Plante: When you think of LARPing, it’s live-action role-playing. It’s, you know, Ren Fest type of stuff. This is people going into the world of Grand Theft Auto and creating their own rules and their own modifications to the game’s, like, actual code to make it a place where you can do the things that are not what you do in Grand Theft Auto. You could be a police officer, which is the opposite. You could be somebody who just runs a restaurant. You could be a journalist in it and actually write up stories about what is happening in Grand Theft Auto? You can get arrested in this version and then have to wait out your time in jail, or maybe somebody breaks you out.

It is very much a true role-play—not like a role-playing game, just a role-play experience. And it has become so popular that Rockstar itself is partnered with one of these. They recognize this and want to foster this community.

Warzel: You’ve listed off a few things, but is there anything that comes to mind as like the weirdest stuff you’ve heard of happening?

Plante: The weirdest stuff for me is more that people modify the game to just do all sorts of things it’s not meant to do. And then people will try to play through the game in these completely broken ways. And by that I mean they have made versions of the game where every car in the world is going, I think it’s like 400 miles per hour, no matter what, at all times. And then you see somebody trying to get through just a single mission when the roads are filled with 400-mile-per hour cars. They made a version where there are hundreds of airplanes that fall out of the sky every 30 seconds. They made another version where you teleport every 50 seconds. So teleporting in this, I would be like teleporting from Vegas to Santa Ana. Like, a real inconvenience.

And people love this stuff. They love taking this world and breaking it. And I think that, for me, is really why these games last. Because you create this hyper-real world, and then you let people be gods with it and set their own rules to the physics and to the logic. And that’s where like the internet memes come; that’s where the Twitch streams come, that’s where the YouTube stuff comes. And that is like—that’s why the game lasts.

Warzel: And not to be all like, you know, galaxy-brained about it, but a problem with a lot of technology is that people build these things painstakingly, whether it’s a platform or whatever, and feel like they have an understanding of how the world is going to receive it. There’s an idealized way that the world must experience this. And I think a little of what is great, if we’re gonna give Rockstar a little bit of credit for this, is their understanding that the world is going to come into this thing and receive it completely differently and break it.

Plante: Absolutely.

Warzel: Like, that’s what people do with technology, right? They use it in unexpected ways. And so I think that this is a really fascinating example of this. The other thing that I think about is, you know, Facebook changed its company name and hard-pivoted and spent billions and billions of dollars on a metaverse that no one wanted. And yet there’s just, like, all these people, you know, running restaurants and being journalists in Grand Theft Auto V online. It’s like there is a metaverse. Metaverses do exist, and there are people in them. It’s just not the ones where you’re gonna have a meeting and, you know, not have legs.

I want to talk a little bit about controversies in this game. Because Grand Theft Auto is a series that has always been very controversial. There’s a few that have percolated. There’s gonna be more specifically surrounding the fact that you said there’s this Bonnie-and-Clyde style of protagonists. They’re a couple, and you have to ideally attend to their relationship and keep each side happy. Some of the articles that I’ve seen have shared these social-media posts from people who are arguing that simply playing the game is cheating on your spouse, if you have a spouse. What do you make of a controversy like that?

Plante: Yeah. I think it’s incredible how we’ve gotten to real controversies meaning so little and fake controversies meaning so much. And by that I mean—when the original Grand Theft Auto III and its sequels came out, right, these games would be trotted out before Congress. I mean, these were really serious issues. There were Supreme Court cases that decided the future of games as a medium, in part reacting to these video games. And then after that—and it’s gotten more and more and more—the controversies around this game become meaningless. Like, you can do some truly heinous things in this game. And I’m happy to list them out.

Warzel: Yeah. List a few out.

Plante: And yet the thing that people are worried about is like this, right? It’s like there is leaked footage of this game that came out, where you saw someone just slaughter multiple police officers, and then also stab to death many unhoused people living under a highway. And it was just a normal sequence in this game. And it’s almost old hat. At this point people are like: Yeah, I mean, we’ve been, you know, killing people like that forever in these video games. Now, you having a relationship—that seems pretty naughty. I don’t know. It’s like, everybody wants a piece of it for their SEO or to be part of a conversation. And so we get these very bizarre controversies that feel half-hearted, like from the drop.

Warzel: Well, what I think is interesting, though, is the way that this kind of mundane, “you have to manage a relationship” controversy. The way it’s come into the culture, though, I think speaks more to the culture, right? I don’t know if I fully agree that it’s, like, just people trying to grab a little SEO. Because I think it’s actual anxieties about what has happened both to gaming and to men and to online life and alienation and whatever, in between the time that something like GTA 3 came out in 2001 and 2026, right? Like this idea of people being worried about a digital relationship usurping another one—it seems to speak more to me about cultural anxieties of, like, what this game is going to give to an either disaffected or introverted kind of style of dude, or woman, or whomever, right?

Plante: Yes. That’s so interesting to me. Because I would’ve put it as—this speaks to our general prudishness, of the fact that someone kissing in a movie is now seen as kind of shocking if it’s like a romantic or sensual kiss, versus even in like the ’90s. But what you’re saying sounds right. I guess I wasn’t seeing that, because we’ve already started to see the hard-right reaction to the game, which is: It might be woke. I need to assert my anti-woke bona fides right now and let you know that, like, this has bisexual lighting on its cover art, and therefore I won’t be playing it.

I think that we might—and maybe already are starting to—see a bit of what happened around The Odyssey. That the really hard-right part of the internet only has one way of reacting to mass-cultural things, which is: It must be woke. It’s big, it’s mainstream. And then they push against it. So I agree with what you’re saying.

At the same time, I also feel like there will be a part of the kind of, like—the saddest men on the internet, who will turn against this game simply because it is part of pop culture. And because you play as a woman of color in it. And like, that has been enough for people to get very mad on the internet, when it comes to their video games.

Warzel: If you had to predict a couple of these outrages, what do we think? I mean, we’ve got, right—this takes place in a facsimile of Florida. Not veiled at all, but there’s a lot of Florida Man in there, right? Like the meme stereotype of the Florida Man—you know, kind of rednecky, “doing crazy things” stereotype. So I gotta imagine there’s something there. Like you said, the person of color. How do you think, practically, this is gonna slot into the culture wars?

Plante: Yo, every which way. Every group will have an opportunity to be mad about this game if they so want it. And so it will be on you, dear listener, to decide whether you want to be riled up. By that I mean, like—there is the violence against police officers. There is the depiction of Miami as a dangerous place full of criminals, which the local leadership of every city that a GTA is in gets very upset about. There is going to be questions about naked bodies. There is a lot of nudity, we believe, in this video game. Both male and female, something that is not super common in video games and certainly not common in mainstream media. And those bodies are not just like “sexy bodies.” They are very natural bodies. And I think that will cause some issues.

Warzel: Let’s talk a little bit about how this game is influenced, right? There’s a quote from that Times article that says the players will be able to learn about the world of Grand Theft Auto VI through an in-game feed known as Snapmatic, on which influencers, celebrities, friends of [the main characters] Jason and Lucia will share photos and videos. Now it’s early, clearly. But what are you seeing in terms of how social media and the internet have imprinted on this game’s development?

Plante: I think each one of these Grand Theft Auto games, if you’ll find a very quick trip to the past, is influenced by whatever the culture is at that time. Or at least what its creators see as the dominant culture. The Houser brothers—who didn’t create Grand Theft Auto but have led it, especially since Grand Theft Auto III—they came up in the music scene. They wanted to run Rockstar like a record label. And the first GTA 3, we talked about music; it is a game very much influenced by music. Grand Theft Auto IV is a game very much influenced by the mob movies of the ’80s and the ’90s; of film, of cinema. Grand Theft Auto V is a game very much about the internet and kind of the beginning of smartphones. It is a game where you finally have apps. You can pull out your phone; you can take pictures.

And I think that this game is going to be one very much influenced by short-form media and social media. That is where they are pulling a lot of their anxiety, a lot of their humor. These are ultimately games about the American experience through the eyes of two brothers who were born in London and kind of born into artistic royalty in London. But they have a lot of thoughts about America, and so do their writing teams. And I think because of that, yes. But we are going to look through it through the lens of our time—or at least of 2018 to 2020, when this game really began development.

Warzel: You talking about the Houser brothers being, you know, not from the States and this idea of wanting to tell the American story. But through the lens of kind of “an outsider telling the insider story.” And at the same time, it seems like every time we get that reflection, like Americans are kinda giddy for that—to be perceived by somebody else in this satirical way. Why do you think we love these portrayals? Which I have to say, in all the Grand Theft Auto elements—they’re not that flattering.

Plante: No, they’re not at all. This game will be a little different. We can get to that. But I think people like to see their enemies bullied. I think that is a sad reality of the United States. And I think that this game is happy to oblige in the way that South Park is, too, right? Like, we’re going to say it. And there are gonna be things that you will hear in these games that you don’t like, and there are gonna be things that you’re like, That’s pretty funny. Like, that is the type of person that I despise, and look at them being portrayed in the worst way possible. I think that’s part of it.

But I think the other part of it is: The story does disappear. Like, you play this game for the 30 or 40 or however many hours that you’re gonna play it, and you see all the silly billboards that are like weird puns about how shitty America is, and that’s all there.

And then you play for another 40 hours over the next, I don’t know, decade. And that all fades. And suddenly what you’re left with is actually an exceptionally beautiful ode to America as like a space. And its natural beauty is portrayed in these games. The architecture is so lovingly made. The people in the games that are not in these stories are so human. Like I said, you’re gonna see naked bodies in a video game that look like people, and are just out in the world having a nice time. And for all of its cynicism, I think ultimately what really sticks people around these is the rest of the stuff. The stuff that would keep you in a role-play, right? You’re not gonna stick around in a role-play of these games, or an online world, because you hate it there. Maybe that brings you in, but it’s certainly not what locks you in.

Warzel: You mentioned that there’s a part that like we’re not gonna get. Were you alluding to the fact that the politics is a little bit diluted? Or you know, purposefully so?

Plante: So I think two things. The one, the Houser brothers; this will be the first game without, I believe, Dan Houser working on it. I believe he left at some stage of the development. And I think that they have shifted over control in some of the narrative ambition to fresh talent. And I think also, maybe they’ve finally caught on that their Gen X humor has worn out its welcome. I think, you know, once you get two generations removed, you are able to look into the mirror and be like, yeah: Gen Z kids are not gonna wanna hear me, you know, make jokes about Pearl Jam and make shitty jokes about pronouns.

And I think that they had not caught that yet with GTA 5. I think that was a game it almost felt, at times, like where they maybe started to realize it halfway through, and it was too late to pull back some of the stuff that they were doing. And now the question that I have for the series is, what are you? Like if you aren’t South Park anymore, and you aren’t going to make this? And they’ve said as much. They said, you won’t be seeing— like, not every brand label is gonna be some crummy joke. Not everything you hear on the radio station is going to be, like, a parody about America. There is more going on here. Well then, what is it? Because ultimately they do have a story that they want to tell. They do have feelings that they want you to feel. And I think that they want to make something honestly more hopeful, which we’ll see. I mean, this is still a game that, like, I think the opening of the Netflix preview was somebody yelling, Crackheads are here. So like they’re still doing their thing. But I don’t know.

Warzel: What this makes me wonder is: So much has changed since in the media environment. In politics—but just in the world in general—in the space between the last Grand Theft Auto and this one, right? It’s not just the amount of time that’s lapsed. It’s like the acceleration of culture. It’s the difference between different generations, right? And their experiences. And I just am wondering—do you think that there’s a chance that this could just not land? Like, all of these have landed in part because it’s felt like the world has been just, like, a little bit more monocultural in each one of these. And maybe getting less and less and less as the internet accelerates and everything.

But now we’re in this place where everyone’s experience of the world is so completely different. It is so—whatever your information bubble is, or whatever your politics are, whatever your niche thing. Or, you know, the experience of someone in Gen Z is so much different than someone who’s coming in Gen X. Or you know, a Boomer or whatever.

Like—is there a possibility that you can’t make a game for everyone in 2026?

Plante: I think it’s like saying the NFL season might not land this year, because people are worried about CTE. Or people are worried about people kneeling in the endzone. Like there’s always those things that people say. Like: This is it; this is the year that I don’t watch it. And then it’s the biggest season ever for the NFL. I think this is just one of those truly weird cultural forces that is so big that it’s genuinely hard for me to imagine it failing in any significant way, barring I don’t even know what. Like, it would truly have to have something, I think, very explicit politically for it to be that big of a disaster, right?

Like, if there was a mission about Donald Trump. If there was a mission about Charlie Kirk. Like, those are the things where I think you could maybe start to see it. But this is again—when it’s making this much money, I’m sure that they have dotted every I and crossed every T. To make this feel like it has teeth, but also to make sure that there’s nothing in here that is going to even remotely run the risk of kicking the real hornets’ nest.

Warzel: As the game then comes out in the real world, let’s say it kind of is failure proof in some ways. We do need metrics to judge its success, right? Like, what are the things you’ll be looking at in terms of judging that? People are obviously gonna play it, but what does success mean for a game that is this big? How do we really evaluate it?

Plante: So they’re going to be very careful with how they roll this out, and how they continue to have those numbers go up. They’ve already laid the groundwork for that here. So this game is going to come out on PlayStation 5, an Xbox—Series X, S, whatever—this fall. And then a PC version is going to come out sometime next year. And presumably, and then an online mode is going to come out. And by the time we get past that, the new Xbox and PlayStation will probably be out. So then they’ll release it again for that. And it’ll have all the graphical upgrades everybody wanted to run on PC.

This thing, to be clear, I don’t know how it’s even gonna run on modern hardware. I feel like you’re gonna have to play with your headphones on, with the volume up, because your machine’s gonna be overheating. But each of those opportunities, right, is just another opportunity to get a sale. So when you see that GTA 5 has 230 million copies sold, that’s not 230 million people who went and bought the game. That is many people who have bought that game multiple times. That is that game being offered as a bonus as part of maybe a Netflix subscription, or something like that. I don’t know if it’s Netflix that did that, but I think Sony or Xbox did at certain points. There are ways to just continue to get this game in front of people over the course of a decade, really.

Warzel: It feels like there’s actually been some backlash that I have seen about that. People are already frustrated with Rockstar with this. There is the sort of like: Why don’t you just release it for everything right away, right? Like, why are you not allowing certain people to do that?

There’s also—I don’t believe there’s a physical copy of the game. It’s all gonna be digital, to which people are saying, Of course, here we go. This is how you charge me 12 times for this thing, right?

Plante: I mean, this is a fair thing to be concerned about. But it’s a much bigger issue than this game and I think, weirdly, Rockstar got lucky in a grim way. Because Sony PlayStation came out shortly after this saying: Actually, we’re not planning to do discs for any of our games in the future. And suddenly that conversation shifted.

Warzel: But you know, in general, I think the top line here is that there are people who are frustrated with Rockstar right now. There’s also been some issues with Rockstar of alleged union busting. They sort of strenuously deny this, but there were I think it was like 30 or more employees who were fired; I think they were participating in a Slack that may have had something to do with unionizing. Rockstar did strenuously deny this.

Plante: Yeah.

Warzel: What’s going on right now though, in terms of the perception of the company with all of this stuff swirling around in advance of obviously their biggest release ever?

Plante: So this is what I’m curious about when the release actually hits. Because I don’t think this stuff has hit the kind of mainstream conversation yet. And you’re right. I think it was 31 people dismissed in October 2025; claims of gross misconduct for sharing information in places that were not approved by the company. That was a Discord that was being used, too, and I think the team was hoping to create a union—very much still getting processed through the U.K. system, right? It seems not great.

I don’t think those stories happen on the mainstream spaces until the game is out, and suddenly CNBC needs something to talk about. What’s their angle? Fox Business needs something to talk about; what’s their angle? And suddenly every angle gets brought in, and all these controversies that are largely living right now in forums and on video-game websites are gonna become fodder for the larger media ecosystem. And I think that is what we might see around this game at its launch. I think some of these controversies around: Hey, wait; you don’t even get to own the game, as I understood it? What’s up with that? Hey, you maybe busted a union, or at least that’s what people are claiming. What is up with that?

And those things also tie into these much bigger stories of what’s happening in games in general. Unions is the anxiety around an industry in which layoffs happen seemingly every day. And they are massive amounts of layoffs. And those things are about—I don’t know. It feels like they’re just about to hammer together in a way that games culture just has not had the opportunity to be in front of the microphone within a very long time.

Warzel: Well, and then add to that the avalanche of the cultural, political, whatever controversies that are coming in the game, right? The culture-war thing. I mean, it seems to me like that will also hit and create this kind of perfect storm. If you had to guess, what are your odds that either via Truth Social, or in some other format, that Donald Trump mentions GTA VI?

Plante: Yeah. There’s again—I wouldn’t even. There’s no bet.

Warzel: There’s no bet.

Plante: He will. Like, there will be an AI-generated Grand Theft Auto VI post on Truth Social at least shared by the president before the end of November. I would liquidate everything I have if you gave me that bet.

Warzel: Don’t do that.

Plante: It would be the easiest bet there will be. Because that’s the other thing. Is—this administration loves using video games as part of their kind of, I don’t know, propaganda cudgel. They have been doing this with everything from Halo to Tetris. And nobody’s really in a position to hold them accountable for it, because people know what happens if you try.

Warzel: I am curious if Donald Trump will actually clock this. I personally, I do think you’re right that this administration loves to use games and also just anything that’s in popular culture. I think as I’m talking about this, I’m genuinely not prepared for the amount of reenactment-style things that are going to happen. We’re kinda coming off the one-year anniversary of the assassination of Charlie Kirk and the stuff—like the sort of cynical, awful memes that even people on the right make around this. Like I’m just thinking of like reenactments of all these awful things that have happened in the past 13 years since the last game, and just the ability to do that in a higher-definition thing. I’m not ready.

Plante: Yeah. Can I give you my, like—this is like the bet I wouldn’t make, but a bet that I have stuck in my head.

Warzel: Please.

Plante: Which is: All of this might happen, and probably will happen. Almost certainly, people are gonna use the game to make all these awful things. And it’s gonna be a political minefield, and yada. But, what if—because the election happens like two or three weeks before this game comes out—I think there’s a release that can happen after these things. Where everybody’s like: You know what? Thanksgiving’s coming. Christmas is here. We got through yet another election cycle in America. I just want to play my video games. I don’t wanna see another ad for a politician ever again. I don’t wanna hear about any of this. I don’t wanna talk to my family about it. I don’t want any of it.

And I think that there are a lot of people whom that is going to fall onto right when this game comes out.

And I think that there’s this weird scenario where this game launches, and—let me be clear. I’m not talking about, like, Hands Across America. Like it’s not that, but like where it launches and weirdly it lands kind of softly. That it isn’t seen as all of this, all these controversies. Because people are so burnt out by the time that the election ends that they just want to like, I don’t know, play a cool video game.

Warzel: That’s a really interesting theory. I believe the game comes out November 19.

Plante: Something like that, yeah.

Warzel: There it is coming up—that’s very strategic to put it after an election cycle. It’s also very strategic to put it right before everyone, you know, takes a couple of days off and eats a bunch of turkey and the holiday season. I just saw a thing with the NBA player Steven Adams predicts that the level of play across all sports is gonna plummet after November 19. Just like: No, guys, like we’re gonna be in our hotel room, staying up too late, playing this game. We’re not gonna go to the gym. We’re not gonna practice as much. Obviously tongue-in-cheek, but I think also speaking to the idea that there is this way that it’s gonna—it may be that societal lull if people really are getting sucked into this at the kind of unprecedented level that people are expecting.

Okay, so last question here. You wrote this post on your Substack, the title of which I really like. It’s titled “How to See the Profound Beauty in Gaming’s Tiniest Details.” And in the post you talk about—it’s not just about GTA, clearly. But you talk about getting really mired in the obsessiveness of these very elaborately constructed worlds. And also just kind of delightfully fixating on some of these questions.

One of the two questions that you listed was: Do GTA 5 street signs comply with California law? And what is the oldest building in Grand Theft Auto V? I love this. I love the idea of treating these big worlds with the seriousness of the real world, and thinking about especially the in-game bureaucracy. And so, what questions are you planning to investigate in GTA 6?

Plante: That is such a great question. I should give a shout-out where it’s due. That was an interview with this YouTube creator named Any Austin, who actually goes and figures these things out. Like, What’s the oldest building in Liberty City? And then uses the design of the architecture versus real architecture books and historians to find out the answer. For me, I’m not that patient or that smart.

Ha. But the thing that I love is: How long will it take me to walk from one end of a map to the other? And that is such a great way to see the artistry of a video game like this and actually see all the stuff that is not the, like, shooting people, and the quests, and all the obligations and all the little things that they put in the game to make all the chemicals released in your brain. If you start as far as you can one end of the map of South Florida, I think maybe like in the Keys—whatever they call it in this video game—and you try to get as far north as you can, the sheer amount of stuff that you will see.

You will see obvious things that you will find in Miami. You’ll find clubs and strip clubs and more clubs and high rises and also more clubs. You’ll see all of that, right? But then you’ll also go through a bayou and be able to see crocodiles and people fishing and people jumping off of diving boards and all sorts of bonkers animations. And then you’ll get even further north, and you’ll see versions of the American South. And you’ll see kind of, this almost desiccated sun-scorched landscape from global warming. You’ll see all of this, and all the attention to detail in it, down to the plumbing that is pushing the water through these fake environments. That is what I love.

Because, again, 4,000 people worked on this for nearly a decade. When you think about how much stuff that they made, there’s a very real chance that we will not be seeing some little detail until 10, 15 years from now. If you go and watch the videos by that creator that I mentioned, there are things that he’s seeing that I don’t think anybody has ever bothered to notice because they were simply in a part of the game that there’s no reason to go to. And yet they made it anyway. And that is what I’m really looking forward to.

Warzel: What I love about that is that’s a reminder of the artistry of all this, right? And there’s gonna be this long series of—as we just detailed—controversies and takes about all of it. But at the end of the day, too, it’s a strangely living, breathing work of art and culture.

Chris, hopefully once this thing’s out in the world we could send you out there to go LARP, do some journalism in Grand Theft Auto VI and report back to us to tell us what the oldest building is. Or, I don’t know, uncover a corrupt gambling ring or something. I don’t know what, but we’re gonna put you on the case and have you back to talk about this once it’s entered the world. But thank you so much for coming on Galaxy Brain. I really appreciate it.

Plante: Thank you so much for having me.

Warzel: So that’s it for us here. A quick reminder: We are doing an “ask me anything” episode with me, Charlie, the host. You can ask me anything, truly. Stuff about the show, stuff about my reporting process, any burning questions about tech, social media, what I’m reading, what I’m listening to. Everything is on the table. I can’t wait to get your questions. You can shoot me an email at charlie at theatlantic.com. Put “Galaxy Brain AMA” in your subject line.

And if you liked what you saw here, it’s a reminder: New episodes of Galaxy Brain drop every Friday. You can subscribe on The Atlantic’s YouTube channel or on Apple or Spotify, or wherever it is that you get in your podcasts. And if you want to support this work and the work of all my colleagues here at The Atlantic, you can subscribe to the publication at TheAtlantic.com/Listener. That is TheAtlantic.com/Listener. Thanks so much, and I’ll see you on the internet.

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Imagine Every AI Agent on Earth Buying the Same Cheap Paper Towels

Close your eyes, and imagine a frictionless day.

You wake up to a notification that a grocery-store employee will deliver all of the ingredients for the three recipes you saved last night to your “Weeknight Dinner” folder. While you brew your coffee, a program browses online retailers to compare toilet-paper prices, and another solicits competitive bids for Sheetrock work you need done in the garage. During your commute, a bot moves your upcoming dentist appointment to avoid a scheduling conflict. On your lunch break, you get an alert that computers acting on your behalf noticed some unclaimed funds and class-action payouts in a state database and claimed them. Also, the machine has negotiated a cheaper internet plan. By the time you get home, the groceries are on your doorstep, and you’ve gotten back $150.

This is the future that OpenAI, Meta, xAI, Google, and the rest are selling with a spate of always-on AI assistants that work for you. “Imagine every person on earth with a second mind beyond their own,” Meta’s chief AI officer, Alexandr Wang, wrote of the company’s new AI helper, Muse. A few weeks after Muse’s launch, OpenAI launched its competing product, Dots, which Sam Altman claimed would let you “get more of your time and attention back.”

[Read: The singularity is not what it seems]

These AI agents promise to bulldoze the inefficiencies of daily life. Think about all of the opportunities you’re currently leaving on the table: You don’t change cell-service providers for a flash sale because of the paperwork involved. You haven’t fiddled with your 401(k) investments in years. You have kids to pick up, a date to dress for, sleep to catch up on. But your AI agents are different—they’re relentless, tireless, and shameless. They work in the background, without supervision, eagerly helping with all of these tasks and a bunch you didn’t even ask for. They use every tactic and loophole at their disposal to get you the best price and the highest-quality service because they’re able to pay attention to everything at once.

The AI companies see a massive opportunity for hyper-personalized agents to become a new intermediary layer for the internet and the physical world. This future is already unfolding: People are giving Muse access to their phone number, email, credit cards, and bank accounts to make dinner reservations, contact customer service, and book vacations. Mark Zuckerberg says that he is using Muse to coach his martial-arts form and help him bake with his daughter (he isn’t very familiar with baking, being “normally into smoking meats”).

Silicon Valley’s vision of boundless efficiency is shortsighted, or at least incomplete. Near the end of his blog post about Muse, Wang writes that “we’ve never seen humanity with every single person’s agency fully switched on.” He paints a utopian vision of laptop-class optimization. But such frictionless commerce, if it ever does come to pass, could bring about something else entirely: chaos.

The era of the agentic web started less than 24 months ago. Anthropic’s Claude Code, introduced in early 2025, allowed agents to write software and use other programs on your laptop. OpenClaw, launched later that same year, could navigate the web on your behalf. In the spring of 2026, Instinct, an invite-only app that let users text requests to a bot over iMessage or WhatsApp, began capturing the imagination of Silicon Valley insiders. It could book museum tickets, purchase gifts, and find in-network doctors.  

But it wasn’t until the launch of Meta’s Muse in early September that personalized agents hit the mainstream. Muse has been downloaded more than 5 million times in the past month and is especially popular among early adopters—entrepreneurs, investors, software developers. These users are now reporting back on their experiences and offering previews of our potential agentic future, which sounds both strange and jagged.

When we reached out to Rajan Lukose, a start-up founder in the Bay Area, to discuss his use of AI assistants, he had his Muse set up a calendar invite. In the late 1990s and 2000s, Lukose worked for corporate research-and-development teams in Silicon Valley and did early research on web agents. Now, he told us, “they’re actually, finally becoming sort of real.” Lukose has been using Meta’s program for “annoying things that I would never do”: tracking travel sites over time to book the cheapest flights, submitting receipts for DoorDash credits, sorting out problems with a magazine subscription. “That’s something that’s a real pain in the ass that just gets done,” he said.

Lukose said that the primary upside of using an agent is clawing back time and money. A few years ago, for instance, Lukose installed an automated tool that went through his Gmail, looked at various transactions, and filed claims under price-purchase guarantees. “That was like $600 that I just would not have gotten myself,” he said. The agentic era promises to deliver those kinds of savings to everyone.

Decades ago, the internet was supposed to create perfect markets, with users able to compare the cost and quality of products and services from anywhere in the world. But it failed: People continued to make lots of decisions based on habit. That, in turn, is good for business. “A lot of things online are premised on limited human attention,” Andrey Fradkin, an economist at Boston University, told us. Digital advertisements, recommendation algorithms, brand reputation, and celebrity endorsements steered consumers toward making suboptimal purchases.

AI agents are now here to finally fulfill the promise of perfect commerce. “The agent knows your preferences; they can go to every single platform, find the best products, the best deal for you, and then help you make that purchase,” Fradkin said. The agent won’t be fooled by sponsored posts or give up on shopping when they get distracted or hungry. “The current attention-based economy—if you gain the eyeball, you have a better chance to sell certain goods—that may change,” Ken Huang, who studies agentic AI at the University of San Francisco and runs an AI consultancy, told us. The bots are impervious to human-targeted nudges. Their attention is infinite.

In the short term, however, this automated quest for efficiency is creating some unsettling dynamics. Over the past month, X, Reddit, and other forums have been overrun with examples of agents haggling customer-service representatives and contractors. Take the case of the Muse user Luke Whiting, who sent his agent to check on a prescription at Walgreens. Whiting, who works for an open-source-database company in San Francisco, told us that the pharmacist at the other end of the call refused to speak to an AI system. His Muse suggested that the best way forward would be for Whiting to abandon using the agent altogether: “Honest take: other stores might say the same thing,” it said. Having the Muse call other pharmacies “could just burn time. The fastest path is probably you calling yourself.”

On a Subreddit for call-center employees, a recent thread is titled, in all caps, “I AM NOT AI.” “I have been asked 3 times this week ‘are you human?’” one person replied. Other users who identify themselves as call-center workers discuss their frustrations. One says that when customers question whether they’re talking to AI, they like to respond, “I’m a real boy,” like Pinocchio. Another, fed up with rude callers, vented, “Customers deserve ai.”  

Companies, meanwhile, are starting to tap AI systems to squeeze more out of their customers. According to Fradkin, many hospitals don’t charge as much as they could, simply because medical-billing codes are countless and labyrinthine. But using AI to document and code patient visits reliably allows hospitals to charge for more, and more expensive, services. That likely contributed to patient costs increasing by $650 million across Blue Cross Blue Shield from 2023 to 2025. And that’s only the beginning; health payments are projected to rise another 9 percent next year, largely because of AI billing. McDonald’s is reportedly using AI to analyze millions of consumer transactions and adjust prices at each location, for each menu item, based on local demand. (McDonald’s has said that its pricing portal is “a tool, not a mandate” to help franchisees.) It’s not hard to imagine vendors using AI to develop personalized, on-demand inventory management and dynamic pricing to maximize profits for streaming subscriptions, sports tickets, drug prescriptions, consumer electronics, insurance policies, and loans.

This optimization assumes that the agents work as intended. So far, there have been plenty of stumbles: In a paper published earlier this year, a group of AI researchers found that agents, given assistant-style tasks in a virtual environment, leaked Social Security numbers and were easily hijacked by other people. Agents powered by Chinese models refused to complete tasks that involved politically sensitive topics. Two weeks ago, a tech executive’s AI agent randomly posted his financial information in a workplace chatroom for employees to see.

Things could get weirder still: Tech companies market their agents as perfectly rational, when, in actuality, they can be extremely erratic and unpredictable. Sophia Kazinnik, who studies AI agents at Stanford, found some models to be overly generous and others to be exceedingly greedy. Across the board, they were far less patient than humans. When two personal AI agents are haggling over prices in the wild, the outcomes might not be maximally profitable. And there’s no assurance that all future agents will be created equal: More powerful models may have an upper hand in negotiations.

Even if the agents are able to effectively shop and negotiate for us, important rules governing the privacy rights, liability, and economic allegiance associated with these tools will have to be codified. Does your Muse have a fiduciary responsibility to you, or a legal responsibility to Meta? If Muse pays for a $2,000 espresso machine instead of a $200 one, can you be refunded? If Muse leaks your account and routing numbers, is Chase required to refund any fraudulent payments?

At some point, everyone’s agents could reach parity. “Just like today, every business has a website and social-media accounts and email addresses and all these things, every business is going to have agents too,” Zuckerberg said in an interview this week.

In this future, communication and commerce function almost entirely via computer proxies. Your agent calls a fancy restaurant for a dinner reservation, and a digital maître d’ picks up. Your agent and your insurer’s agent and your hospital’s agent all negotiate the price for your recent appointment. Prices fall, buyers and sellers are better matched, and businesses are incentivized to deliver higher-quality, customized services and products. This is “what economists dream about,” Fradkin said.

But friction can serve a purpose for businesses. Banks make great sums when customers leave money in low-interest checking or savings accounts, and studies show that sizable portions of retailer subscription revenue are driven purely by “inertia,” another way of saying that people forget to cancel. (Friction can help consumers too: Inattention and incomplete information at times lead landlords, pharmacies, and other businesses to undercharge.) Our entire economy and basically every company are structured around the notion that humans have mental and physical limitations. Without them, existing market structures could collapse.

“There’s this strange protection provided by the inefficiencies in our economy,” Rory Van Loo, a lawyer and a professor at the Wharton School, told us recently. In 2019, well before the rise of large language models, Van Loo envisioned a phenomenon he dubbed “digital market perfection.” Imagine everyone has a digital agent that is always looking for a lower price or a newer, better service. In this world, Van Loo argues, agents could, all at once, direct millions of consumers toward a new product or service—a process he calls “hyperswitching.” That would in theory be good news for consumers, but it would be sheer hell for companies. The nightmare scenario that Van Loo and others have conjured is a style of agentic bank run, where similarly attentive agents all pull money from a bank at once to get their clients better interest rates elsewhere.

Maybe this sounds good or exciting to you—a kind of consumer’s revenge—but in practice, stable commercial markets would begin to look and function like the stock market. “If, all of a sudden, people could purchase whatever they wanted at the lowest price with the perfect ability to see every possible option, there’d be a lot of volatility in the world. It would seem highly efficient from an economic standpoint, but it could have devastating effects,” Van Loo said. Picture 1 million personal agents all switching their consumers to a new brand of paper towels on Amazon because a markdown made them three cents cheaper. The same Sweetgreen salad is $18 one week and $38 the next. Your electric bill is $150 one month and $450 the month after, and you’re uncertain with each payment whether your local utility is about to go bankrupt.

“Stocks are bought and sold fast; markets change and plummet—such that we have a stop button for it, because it can go off the rails,” Van Loo noted. “But we don’t have those kinds of protections in most other markets.” There’s potential for collateral damage everywhere. If millions of people switching to higher-yield accounts causes a bank run, that’s a disaster for any person or institutional investor with money locked up at that bank. If half of Verizon’s customers switch to AT&T in one week to take advantage of a flash sale, the business could collapse overnight, affecting the other half of its customers. Sometimes, this rapid switching could signal healthy competition. Other times, it could cause organizations to implode.

A world where AI proxies do the planning and talking could also mean a future where humans are constantly surprised by things they once were able to anticipate: a birthday present for your spouse ordered in a preposterous size that you must try to explain; a plumber showing up out of the blue.

Or perhaps none of this will happen. It’s possible that an assistant-dominated economy turns out to be far more mundane, defined by tacked-on fees to keep the agents in check. Instead of agents allowing you to negotiate and bring down health-care, insurance, and electrical bills, the companies responsible for all of these services charge your agents every time they request to pull your data. Banks, to bolster their revenues in the event of a bank run, institute new and higher fees on checking accounts. Amazon, unable to profit from dynamic pricing and ads in the face of perfectly rational agents, raises prices for consumers and takes a bigger cut from manufacturers. “Generally, if one fee goes away, you get another,” Fradkin said. In other words, everything could be faster, easier, and more efficient for the consumer—but potentially more expensive.

Van Loo said that the bigger AI companies will eventually find ways to strike deals with platforms via these protocols, negotiating access, commissions, and partnerships in ways that benefit the companies, not necessarily the consumers. This could result in a sort of preferential treatment like the deals already in place between Meta and Walmart, Sephora, and other retailers, which will effectively cause Muse to prioritize their products. Taking another approach, Amazon has blocked Muse and encourages visitors to browse with its own agent, “Alexa for Shopping,” meaning the company is basically negotiating on both sides of the deal. Meanwhile, this week, JPMorgan announced that it would not allow Instinct, Muse, or other agents into customer accounts. Ultimately, this might all lead to “the same old heavily obstructed, inefficient world we have now,” Van Loo said. “But it will look far more efficient, because it will save some people time and feel much more convenient.” Very powerful companies will design new structures for markets and the internet, determining what can be sold, by whom, and for how much—as they always have.

For all the time and money the agentic future could save us, the technology entails another sort of cost: an additional layer of abstraction and disengagement. We’ve largely outsourced our decision making to a small number of platforms: Amazon guides our shopping; Google Maps steers us toward certain restaurants and primary-care providers; Instagram dictates our news consumption. We are told that these recommendations and ads are, based on troves of personal data, already optimal. The companies pushing agents assure us that the decision making will now be even more rational and the deals even better. But checking these claims for ourselves will be harder, because the logic behind those recommendations will be buried in large-language-model chains of reasoning. Eventually, the skeptical instinct to check agents’ work could atrophy altogether. Over time, humans will play a smaller and smaller role in their own life.

In the age of the algorithm, it’s easy to throw out cliché terms such as late-stage capitalism in an attempt to describe the extractive, inhumane dynamics of the economy. But what is an agentic future if not the furthest extension of our current market logic? A future of capitalism so perfect, so efficient, that it doesn’t need us at all.

© Illustration by Raven Jiang

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Is Crypto Dead? Or More Influential Than Ever?

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The hype over cryptocurrency may have faded since the fall of Sam Bankman-Fried and FTX, but beneath the surface, a lot of real money is involved, including the millions being funneled into the American political system. The actor turned documentarian Ben McKenzie joins Galaxy Brain host Charlie Warzel to talk about the current state of cryptocurrency, why he became interested in investigating it, and how the crypto craze influenced some people’s enthusiasm, or lack thereof, about AI.

The following is a transcript of the episode:

Charlie Warzel: The big joke always about crypto or bitcoin is that it is a technology in search of an actual use case, right? And my question is: Is this the first truly useful application for cryptocurrencies, which is political power?

Ben McKenzie: It’s not the first. I mean, the first was buying drugs online.

Warzel: Fair.

[Music]

Warzel: I’m Charlie Warzel, and this is Galaxy Brain, a show where today we’re going to call up a TV star and ask him the following question: Is crypto dead? Dying? Dormant? Or is it thriving in 2026?

Now, thankfully, we’ve chosen the right TV star for this very specific job. If you were alive and conscious in the early 2000s, you’ve likely encountered Ben McKenzie on a television screen, on an online recap, or a magazine cover. He played the heartthrob Ryan Atwood on The O.C., and he’s parlayed that into a career on other shows like Southland and Gotham. But then, during COVID, something weird happened, and McKenzie became obsessed with cryptocurrency. Now, unlike other celebrities who spent the pandemic shilling it, McKenzie started investigating it. He wrote a best-selling book with the reporter Jacob Silverman, and then he made a documentary. It’s called Everyone Is Lying to You for Money.

Recently I met McKenzie at The Atlantic Festival, and I wanted to talk to him and bring him on to speak about his work. Because it is a very strange moment for crypto. After the fall of FTX and Sam Bankman-Fried around 2022, it feels like we’ve heard less about the technology. But while the early-2020s hype has largely faded, crypto is not gone. In 2024, crypto companies threw millions of dollars into American elections, elevating pro-crypto candidates and trying to take down its skeptics. And at the same time, Donald Trump and his family became entangled with their own crypto projects. Democrats in the House Judiciary Committee called it a “multi-billion-dollar crypto empire fueled by self-dealing and corrupt foreign interests.”

Since then, crypto’s presence has been somewhat quieter in the headlines, but arguably more influential than in the days where cartoon-ape NFTs were selling for six figures. This summer, in a 927-page disclosure for the U.S. Office of Government Ethics, it was revealed that in the first year of Trump’s second term, the president made $635 million from the memecoins that were using his name. And that his crypto holdings exceeded $1 billion. Crypto money is also pouring into next month’s midterm races.

Back in 2024, I wrote that “crypto is a perfect fit for the turbulence and the distrust of the 2020s. As well as the nihilism and the corruption of the Trump era.”

So I wanted to bring Ben on and talk about all of it. Is political influence crypto’s most successful use case? Why aren’t people paying more attention to how crypto is being wielded by Trump and the people around him? How on earth did we all get here? And where is it all leading?

Ben McKenzie will join me to discuss it all. But first, I just wanted to say we are doing an Ask Me Anything episode later this year, and we would really like your submissions. You can write in to charlie@theatlantic.com with any burning question that you have for me or the show. I look forward to reading it. Put “Galaxy Brain AMA” in the subject line.

And now Ben McKenzie.

Warzel: Ben McKenzie, welcome to Galaxy Brain.

McKenzie: Hi, Charlie. Thanks for having me.

Warzel: Thank you for coming on. Yeah. So you said that your interest in starting to investigate cryptocurrency, the career pivot that you did, was born out of a combination of the pandemic and a midlife crisis. Unpack that for me. What happened here?

McKenzie: Nice. So usually my therapy is on Mondays, but—

Warzel: That’s good. We’re doing it on Friday.

McKenzie: I love this. Yeah, so when the pandemic hit, I’d done three different television series. I met my now-wife on the third show, and we started a family. And I loved what I did, but it was becoming a bit repetitious. And my wife, Morena Baccarin, who’s an actress as well, has chronic asthma. And because New York was hit first, we didn’t know what was going on. So we moved out of the city briefly; out of fear, basically. And so I’m sitting in the country with nothing to do and on my phone all the time. And that’s when the crypto thing happened, because a buddy of mine came to me saying I should buy bitcoin.

Warzel: Sure.

McKenzie: The celebrities were selling it. I had never really paid attention to it, but my buddy has given me terrible financial advice before. In the mid-aughts, when I was on my first TV show, The O.C., he had encouraged me to invest in a company that had supposedly produced synthetic blood. And they were going to make a fortune. And so Dave and I both invested in this company. Mild, not a major investment, but I think it maybe put in ten grand. But we lost most of it, you know, almost immediately, because it was probably some sort of penny-stock pump and dump. Wasn’t Theranos; some precursor scam. Yeah.

Warzel: Nice. Yeah. I was gonna say it’s like hipster Theranos, right? You were in that before it was cool. You were in the blood scams before the blood scams were cool.

McKenzie: Totally. It’s almost like Theranos didn’t dream big enough—like, synthetic blood, that would really change things, you know? So anyway, the day when Dave came back to me in 2020 and said “You should buy bitcoin,” I was like: “Dave, I’m not gonna do that. But tell me about it. Explain this to me.”

Because I really hadn’t paid any attention to it. And I have an undergraduate degree in economics from the University of Virginia. I hadn’t used it much in 20 years in showbiz. But one thing that I remembered in my middle-aged fog of a brain from Econ 1 is: Currencies, monies; you can usually buy stuff with them. One of the things you can do with them is buy things and sell things. And so: “Dave, can I buy stuff with this crypto stuff?” He’s like, “You could buy drugs online, probably.” Hey, that’s a use case.

But he really just couldn’t give me even the most basic of answers as to what this thing was. And so my curiosity was piqued. And I fell down a rabbit hole pretty hard, where I was sort of fascinated by the, I guess I would say, myriad intellectual fallacies of the crypto believers: in terms of their misunderstandings of money, and of how private money works versus public money, and things like that. But I was also fascinated by the true crime of it all. I love true crime. And I particularly like a subgenre of true crime I call “stupid crime.” Coen brothers–esque crime, where the criminals are, like, obviously committing crimes. Sometimes via tweets. And then they turn on each other when the feds come—’cause as much as they say they’re a community, like, when the shit hits the fan, they all turn on each other and start trying to flip in order to save their skin. So crypto had a lot of that stuff. And then I couldn’t give it up.

Warzel: Yes. Well, this brings me to—there’s two elements here. The first is that what’s interesting about you getting into this during the pandemic is: I think the pandemic basically produced the opposite effect on so many people, to dive into crypto, right? Like in this moment where people are tethered to their computers. They can’t go anywhere. This idea of digital money, the hype around like the NFTs and things like that, shifted it. I don’t know if you could ever say it became cool, but it certainly became like it had a cultural cachet. And I’m curious what you think the pandemic’s effect was on this industry.

McKenzie: It was huge. The crypto advocates will say bitcoin has no marketing department, right? That, like, this synonymous force, Satoshi Nakamoto, created it out of thin air. And so it's this decentralized thing. But in reality, because there isn’t a product with crypto—I mean all you’re buying is lines of computer code stored on ledgers called blockchains. They don’t have any relationship to anything in the real world. They don’t signify ownership of any physical asset. Really, all you’re buying is a story. So it’s not that bitcoin has no marketing environment; it’s that crypto is only marketing. That’s all it is: marketing, really. It’s just convincing people to give you their real money in exchange for the promise that they’re gonna get wealthy with this crypto stuff, which they don’t really understand usually.

And that dynamic really leads you to manias and bubbles. And the bubble that was created in the pandemic, I do think was somewhat a result of people being at home. Being on their phones all the time. There was nothing to do. Sports was briefly shut down. It was hard to gamble on sports for a little while. And then, the crypto was a new thing to gamble on. And once the money, real money, started coming in, it feeds itself—because then the crypto companies use the money from the customers to pay for the advertising budgets and the celebrities. And sort of by the end of it, you have the most famous people in the world selling you on this thing that I regard as a Ponzi scheme.

Warzel: That’s so interesting—that piece about when the world shut down, there was nothing to gamble on. Like at all. Like, not just sports, right? There’s just nothing. Like, no one was doing anything. And the only thing I guess you have is like the stock market, which is in you know, at that moment in the pandemic, especially really early on, was in like this free fall, and it’s like, I don’t wanna put all my money into that type of thing. Like, I hadn’t thought about the fact that the pandemic provided a chance for them to kind of corner the market in speculative assets. That’s so fascinating.

McKenzie: But also, it was “gambling, but better”—because it was also like the “future of money.” Which is really funny to an amateur economist like myself. Because actually, crypto’s the past of money. And we could talk about private money, but we’ve actually tried this before, and it didn’t work. But they’re talking about “it’s the future of money” and “you’re gonna be really smart if you invest.” You’re gonna be—you’re sort of ahead of the curve, right? You’re a part of the future. This dynamic is very much “emperor’s new clothes,” right? Like, only the smartest people, only the people of highest station, can perceive these imaginary clothes that the tailors weave.

And so, adult after adult is tricked into not believing their own eyes, because they don’t want to appear foolish. And I think that dynamic was really happening. Because the celebrities were out there selling it, and once something gets so big and it’s on your TV all the time, you start to doubt yourself. You start to say, Well, maybe there is something there. I mean, how can all of these incredibly famous, powerful people believe in this thing if it’s not true? The economist who influenced me the most was Robert Shiller, behavioral economist. And he talks about naturally occurring Ponzi schemes—which are, the price of a speculative asset rises far beyond what it could really be worth. But people see the price rising, which draws them in to invest, which sends the price higher, which draws more people in. So these things kinda take on a life of their own.

Warzel: Right. I am interested in a point you made just a minute ago where you said we’ve tried this before. When did we try this before?

McKenzie: We tried it before in the 19th century, during what was called the free-banking era. The free-banking era was an attempt to create a banking system as we moved west, being like now sort of the middle of the country. But back then, banks were allowed to issue their own notes, their own currencies, as long as they held a certain amount of state bonds. And I think the idea was well intentioned. It worked better in places like New York that had more access to capital. But because they were tethered to these state bonds, which were very volatile, the whole system really just didn’t work very well.

And ultimately it was scrapped and replaced with a central bank. Because, you know, the only way we’ve really been able to scale the trust that’s necessary in an economy—money really is just trust. You take a dollar bill from me not because you trust me, but because you trust that you can use it. The only way we’ve been able to scale that trust is through government issue. And so when the crypto guys talk about it’s the “future of money”—well, if the money isn’t coming from the government, where’s it coming from? It’s coming from corporations and individuals. Whether it’s World Liberty Financial in the case of Donald Trump, or even bitcoin, the majority of the bitcoin that are created now, the “mined.” These crypto mines: computers guessing at random on the—

Warzel: Solving puzzles.

McKenzie: Solving puzzles, on the off chance they want a bitcoin. So it should, I think—I’m a leftist, so to me, the idea of corporate money is just sort of obviously not a good idea. But it’s also something that we’ve tried before, and it’s failed.

Warzel: So you embarked on this journey. Basically you turned yourself into a reporter, working alongside a reporter.

McKenzie: Yeah, working with a good reporter.

Warzel: Jacob Silverman, right? Wrote a best-selling book about your journey into this world and then did this documentary, which is how the people can see Everyone’s Lying to You for Money. And in this you spent so much time in the world talking to regular people who use or love crypto. And I’m curious if we could walk through a little bit here, like a taxonomy of crypto believers.

McKenzie: Well, it’s a lot of dudes. It’s very heavily male. I think I’ve seen polls where it’s like two to one. That feels a little low to me. At least when I went to the bitcoin convention, the bitcoin conference in Miami in 2022, which is like the largest bitcoin conference every year.

And when you walked around the halls, there obviously were women as well, but it was a very heavily male thing. It was kinda like a trade show, right? I mean, you’re walking from booth to booth, people are selling you on different things. You know, the NFTs were big at the time. But guys are drinking and chatting and you know, partying, and that was really the vibe. When you talk to individual investors, I mean, they’re all gonna have different reasons.

I describe it in the movie as—because again, there’s no real product there. You’re believing in a story that crypto is going to make you rich or give you what you want. So crypto is really, to me, a projection of the hopes and dreams of all of these different investors. They all want something different out of it. I mean, it’s all broadly the same if they want to get rich, but it also gives them a sense of identity, of shared community to some degree.

And what’s interesting though is that outside of the big conferences, you know, crypto really exists only online. It’s an online phenomenon. I mean, the blockchain and everything. It’s not something that’s in the real world. So a lot of the sense of community is fake. It’s not real. I talked to the victims of the Celsius scam, which was all guys. I mean, we posted on a Reddit board for victims and only guys responded to us.

Warzel: Mm-hmm.

McKenzie: And I asked them about this sense of community, because Celsius was pitching itself as a community bank. We’re like a community bank—except they didn’t have a banking license. But in reality what was happening was they had a really nice website. And they had this guy, Alex Mashinsky, at the center of it. And they were telling people: Give us your crypto, and we’ll give you like 15 percent return every year on your crypto. So we’re better than a bank. We’re gonna give you this incredible rate of return. Which is literally a red flag for a Ponzi scheme. If you go on the SEC’s website, seven red flags for Ponzi schemes. One of them is promising guaranteed returns. You can’t do that. It doesn’t work. I guess you could say “I’ll give you the rate of treasuries,” but 15 percent is impossible. And so it was a Ponzi scheme, and it fell apart, and these guys lost money.

And so I asked them, like: What about this community? Was this community real? And several of them said No; I think it was always just a lie. Because it’s very easy to fake things online. It’s much harder to run scams in real life.

Warzel: Saying that basically it’s a projection of everyone’s hopes and dreams. I mean, it feels to me like it is so inextricable from so many of the broader societal concerns that people have, especially younger people. The economist Kyla Scanlon has this phrase, like “the lack of a path to predictable progress,” right? With jobs and having the stability and the dream of, you know, the middle-class American dream being harder and harder to attain for people. And the idea that crypto is selling this story to you, in the same way that gambling on DraftKings or something like that is selling a is selling a kind of story. In so many ways, it’s combining that frustration with the idea that, like: I don’t know how to get ahead in this thing. And it’s pairing a fake, seeming community with that idea of like, Here’s a pathway for success. It’s really interesting that when I’m asking you for a taxonomy of those people, it’s like, no, it’s just in the eye of the beholder, right? It’s whatever you need in that moment that crypto can provide you.

McKenzie: Right. Because you’re on your phone, and you’re scrolling through social media, and you’re seeing a post of someone who got fabulously wealthy on cryptocurrency. And they’re showing off their cars and their houses and their things. And maybe that’s their post you respond to. That might feel obnoxious to you and me, but to a lot of young guys, that sounds like, you know, the dream, right? I came away feeling a lot of sympathy for the victims of Celsius that I interviewed. There’s this one guy named Joe who was from Fort Worth. I’m from Austin, so we bonded over barbecue and Texas football. But he was investing in Celsius because he wanted to make a little extra money so he could spend more time with his daughter. He had a young daughter, and he felt like because he lost the money he let her down.

And that really touched me. And made me kind of feel, maybe this is obvious, but that to really address the problems of cryptocurrency, we have to fix our economy so that it does work better for people. So that they don’t feel like they have to gamble. And it also requires, I think, a fair amount of regulation of these social-media companies, which are just rife with misinformation and manipulation of these markets. You know, people have this view that this crypto thing is really popular. But if you look at the numbers, it’s really not.

Warzel: You sat down with Sam Bankman-Fried pretty much sort of as the walls were probably closing in on him. A couple months before the whole FTX thing crumbles down. And you were one of the people I feel like who—and again, that interview wasn’t, I don’t believe, made public ’til after—but you came to him skeptical. And what I think is really interesting, seeing that, is what was happening in tandem—where he’s on magazine covers, he’s doing all kinds of conferences and cable-news bits and talking to different people.

And in some places, he’s saying the quiet part out loud. Like, there is a moment where essentially, in this great Bloomberg podcast, he’s explaining what yield farming is to Bloomberg’s Matt Levine. And when he describes the whole thing, Matt Levine says—this is a great quote—“I think of myself as like a fairly cynical person. And that is so much more cynical than how I would have described farming. You’re just like: Well, I’m in the Ponzi business, and it’s pretty good.”

And SBF just goes, “That’s a pretty reasonable response.” And “a depressing amount of validity.” And so my question for you here is—

McKenzie: Yeah. Ha.

Warzel: Why do you think everyone was so blind to what was going on? Like, here is this guy who’s everywhere. He’s the boy wonder. Like, why do you think so many people didn’t see through him and FTX and all that?

McKenzie: I think that some people did, right? Obviously Matt Levine was not having it. That was one of my favorite interviews as well.

But at the same time, because Sam had made—really, we now know, stolen his customers’ money—but “made” all this money through his crypto exchange, through his trading firm, he had a lot of money to spend to burnish his image. And so he was getting feted by all of these public publications. I don’t know how the economics work exactly, but you know, if you have a desk set up at a major media organization to cover cryptocurrency, where is your advertising coming from on that desk? My guess is, your advertising is coming from the crypto companies. And how hard are you looking at the reality of the crypto? But you tell me, I mean, I see you sort of thinking about that. I’m curious—I’m not a real journalist. I only, you know—I did a little light journalism with Jacob. But Jacob’s a real journalist, and I appreciate what you guys do. But I was trying to figure out why journalists—and many were asking the right questions. How did it redound to me?  

Warzel: Yeah, well, I mean there were people. I’d like to think of myself as someone who is skeptical of a lot of this. I mean, I think some of it is, you know, getting access. Like you’re a celebrity. It seems like DMing him worked better than it did when I tried to DM him, at the time.

McKenzie: Fair.

Warzel: But what I would say is like that point about like “Where’s the advertising coming from on these desks?”—I’d push back on that, because media companies don’t actually wanna get mired in that, and there is the reputational hazard.

What I think is real though, what I think is actually the part of this, is what the FOMO element that you were talking about. Just on the side of, like, the normies who are investing, getting involved. There’s a FOMO I think as a tech writer, as someone who covers this industry, when something new comes out in this way. Like, you don’t wanna be massively wrong, right? Like there’s this old, I believe it’s in a Newsweek story, but some columnist who wrote this piece back in like, you know, 1997 or sometime like that. I’m not sure exactly the date.

McKenzie: Yes.

Warzel: That’s basically like: This internet thing’s never gonna take off. This thing is, you know, BS, whatever. Nobody wants to be that person, right? Nobody wants to be the person who’s gonna retroactively miss this thing. And there’s something you said way early in this conversation that I think speaks to how a lot of technologists now, and venture capitalists and people, use this FOMO feeling. To raise money, to get people involved, to generate the hype cycle.

Which is this idea of: Yeah, it’s complicated, and you just don’t understand it. Like, you just lack the technical expertise. If you dove into the white papers on the blockchain, if you really got deep in the weeds—which you’re either not able to ’cause you’re not smart enough, or you’re lazy, or whatever—if you’ve done the work, you would see that this is the future. This is the thing. Right? And I think like Sam’s affect of, you know, being like shlubby and just wearing the shorts and doing whatever, and is allegedly taking a lot of stimulants to stay up all night and trade and find this thing. It was like: This guy is like a wonder boy. Right? In some way. And I’m just Joe Schmoe who, you know, is skeptical of this thing.

And I feel like that’s the playbook. Like, that’s the thing. And it’s not nefarious. It’s more, these folks are playing off of the insecurities of everyone else thinking, I must just not be seeing it here.

Which sort of seemed to be the initial thing that led you into all of this, right? You’re like: What am I not seeing here? Let me go investigate. And I think a lot of people, instead of investigating like you did, were like: Well, let’s just put him on the magazine cover.

McKenzie: Yeah. I mean, he had pat responses to a lot of the questions. And so, when I was preparing for the interview, I was watching all of his media hits, including the Matt Levine, Odlots appearance, and others. And I was just struck by the repetition of it all. I mean, I guess I shouldn’t have been surprised, because I come from showbiz. I’m used to doing, you know, media junkets and things like that. But he was just repeating the same lines over and over again. But if you looked just a little bit underneath those lines, they fell apart very quickly. You know, one thing that he would say repeatedly—that he said to me when I asked him, “What does it do? Like give me one good thing that crypto does”—is he says “remittances.” Sending money overseas.

Remittances can be expensive. You have to use MoneyGram or Western Union. They’re gonna charge you a fee. So what if we built a system with crypto where you didn’t have to pay that fee? But I had just come from El Salvador, which is the only country in the world that was trying to use cryptocurrency as real money. And the foundation of the Salvadoran economy, I would argue, is remittances. The 2 to 3 million people of Salvadoran descent that live primarily in the United States, sending money home, is a big part of the economy. And so when [Nayib] Bukele, the president, rolled out this crypto scheme—and built a system where people could use that to send money home—if it was gonna work anywhere, it should have worked in El Salvador.

And it was an epic disaster. And no one used it. Less than 2 percent of remittances, according to the government’s own figures, were using the Chivo system, the system they built at the time. Now it’s less than 1 percent. The notion that this was being used to help poor people in developing countries, you know, send money back and forth just wasn’t true in my experience. Like I had just seen the antithesis of that.

And so that felt very frustrating to me. And the whole interview—which was over an hour but cut down for the movie, obviously, a lot—was just a series of me asking him a question, him giving me some sort of kind of pat response, me pushing back, and then him just like flailing. Just like really not being able to engage in an honest back-and-forth intellectually about so much of this stuff.

Warzel: Yeah. So FTX’s collapse, I think it marks a turning point for crypto. And I wanna see if you agree with this. So there’s—I think it ends, the COVID crypto craze. There’s this feeling of distrust. But crypto never fully tanks. And the people who got in early, the people who are perpetrating this scheme, they have a lot of money now. And these people are either in it because they have this deep financial interest in it, or they’re true believers and they really care about the anti-institutional side of this, right? That this is a decentralized thing.

But what I see here is that these people then take that money, and then they buy influence in the form of lobbying in elections. So tell me a little bit about crypto’s influence in politics and lobbying power as you see it, because I think that is part two of the crypto story. Like, that’s where we live now.

McKenzie: I think you’re absolutely right. I think that’s a good way of looking at it. By 2022, Sam Bankman-Fried had been arrested. And a lot of these companies had failed because it turns out they were actually interconnected. You know, this was not decentralized, to me, in any meaningful sense. You know, they had real financial relationships with each other. And so when one fell, many of the others fell. And it was lingering.

But you’re also correct that if you bought in early, even with the crash in 2022, you were still way ahead. And crypto kind of kept, you know, kind of floundering about for a little bit. And then, you know—not to make it all about Trump. But Trump has just been; you can’t overstate Trump’s importance in crypto’s resurgence, in my opinion. Because, you know, when he started embracing crypto in the summer of ’24, and I think whispers were happening earlier than that, you start to see the market recover.

And the price starts to go up and up as people realize, you know, This guy has a 50-50 chance of becoming president again. And if he is really pro-crypto—and knowing Trump’s, let’s say aggressive-businessman tactics—like, what he can do with that power of the office of the presidency to help crypto along. People, you know—quite rationally, frankly—bet that was gonna mean the price was gonna go up, right? That this naturally occurring Ponzi scheme, that dynamic, was gonna take off again.

And sure enough it did. And the price of bitcoin hit an all-time high, of like 120,000. Since at least 2022, when I was on the scene, crypto was trying to manipulate the political process. Sam Bankman-Fried was spending a lot of time on Capitol Hill trying to get a bill through Congress that was affectionately called Sam’s Bill, that would have shifted the regulation of crypto over to the CFTC [the U.S. Commodity Futures Trading Commission]. And Sam was spending wildly on political campaigns and super PACs. I mean, he spent 40 million donating to the Democrats; was one of Biden’s largest donors.

The money has only gotten bigger since. In 2024, 40-something percent of all corporate donations in the cycle were from the crypto industry and people associated with it. It’s just a staggering amount of money. And they’re doing the same thing now with the midterms. I forget how many hundreds of millions they’ve spent, or have announced that they will spend, but it’s an enormous number.

Warzel: And were successful too, right? Like, they were successful in primarying candidates. They were successful in, you know, backing the right people. And obviously Donald Trump in the sense of: He comes in, gets rid of some regulations, makes for a very crypto-friendly environment for them.

My question to you is: The big joke always about crypto or bitcoin is that it is a technology in search of an actual use case, right? And my question is: Is this the first truly useful application for cryptocurrencies, which is political power?

McKenzie: It’s not the first. I mean the first was buying drugs online.

Warzel: Fair.

McKenzie: I mean, when you look at the history of crypto it’s kind of interesting. It came out in—well the paper comes out in ’08. It actually goes into existence in ’09. It kind of flounders around for a little bit, because people think that’s a cool idea, but why does it have value? What can I do with this thing? And then the Silk Road really was like this dark-web drug marketplace, was like the one of the first places where bitcoin had some value. Because you could obscure your identity while buying drugs online. And so it’s become, you know, all sorts of criminal activity.

But I mean, with Trump—he doesn’t hide it. I think he announced another dinner. He’s already held one dinner with the top investors in his memecoin. Like, if you give him a lot of money for his memecoin, you can have dinner with the president of the United States. So it’s literally selling access to the president.

Warzel: That’s right. He recently announced—this is an article that I’m looking at from October 1st—promising to hold “the most exclusive dinner in the world.” For people who are owners of the memecoin.

This is a good part to just talk to the audience here about World Liberty Financial, which is the company that the Trump family has a stake in. Help us understand the story of World Liberty Financial, as you know it.

McKenzie: My understanding is World Liberty was set up—the Witkoff family, or Steve Witkoff, has a financial stake. [Trump’s] kids, obviously—at least Don Jr. and Eric. They have a stablecoin, and they have the Trump memecoin. It’s just simply a way to cash in on the office. Trump got this huge investment in his stablecoin from the UAE. And the head of the largest crypto exchange, Binance; the head of that, Shangpeng Zhao—CZ, he’s known as—had pled guilty to money laundering under the Biden administration, and spent a couple of months in jail. And Binance had paid, I think, $4.3 billion. Admitting to money laundering. And Trump pardoned him. And CZ now lives in the UAE, and this money flowed into Trump’s stablecoin.

Now, obviously, I can’t say definitively it’s a quid pro quo. But it certainly looks pretty bad. And in addition, this sheik in the UAE invested in his stablecoin, and then the UAE received these Nvidia AI chips shortly thereafter. So, you know—whatever the particulars of World Liberty Financial are, the way it’s operating is a way for Trump and his associates to make enormous amounts of money off of the power of the office. And what they can do for people that want to invest in them.

Warzel: Right. But we should also note that the White House has denied any connection between those two deals. An administration spokeswoman called the crypto transaction “totally unrelated to any government business.” But what that makes me think about is this Sam Bankman-Fried line. And I’m gonna paraphrase here, but it’s something about how everyone talks about how much money there is in politics, but when he got into it, he was actually surprised at how little money there was in politics. And I think, to borrow a phrase from the industry, it seems like crypto solves this, right? Like—you can’t donate tons of money to politicians directly. But you can throw a whole bunch of money behind either World Liberty Financial or invest in Trumpcoin, or something to that effect. And put money into the political system.

And again—you can’t make these direct connections necessarily all the time, right? There’s a sort of a step in there that gives some, you know, “plausible deniability.” But all of this sounds a lot like a bribe. And so my question to you is: How is all this legal?

McKenzie: Okay. Look, I’m not a lawyer. My dad’s a lawyer. I come from a family of lawyers, but I’m not a lawyer. I think it’s as simple as: Trump’s former personal attorney is the attorney general of the United States of America. And Trump runs the DOJ like it’s his own personal law firm that’s supposed to protect him and go after his enemies.

If I was in the Democratic Congress, or advising the Democratic Congress—assuming the Democrats at least take the House in the fall—I would say, in my opinion, probably the first task, or at least on the top half a dozen, is: Document what’s happening. Start holding hearings. But start recording and subpoenaing records of what exactly is going on. Because this should be illegal. I mean, I don’t understand. What—does the emoluments clause just not mean anything? Is it just words that are written down that just don’t—we can’t enforce them in any way? And there are, you know, laws on bribery and corruption. But yet, at the present time, with the DOJ under his control, it doesn’t seem like there’s much enforcement of laws against corruption.

Warzel: It’s an odd thing to say now in 2026, ’cause there’s just so many competing outrages for our attention. But something that I can’t really understand—and I’d like your take on this—is why this isn’t more of an outrage. Why World Liberty Financial isn’t known by more people, right? Like, if you just read out the facts of all of this, right? Like he’s personally made 1.4 billion dollars from this situation, here in the sector. Investors in Trumpcoin and crypto assets in World Liberty Financial are down a reported 4 billion dollars. Like, why do you think this isn’t a bigger deal?

McKenzie: I think we live in the craziest time. There’s just so much going on. I think AI and the fear of what AI can do—the anger at the AI data centers—I think things like that have really kind of taken over from the position that crypto occupied prior to Trump’s reelection in terms of the minds of the public. In terms of things that they’re really mad about. People remark, AI is a scam too. And I understand the mentality there, and I definitely think there are dynamics to that potential AI bubble that could be similar to the crypto bubble that popped. But AI is a fundamentally different technology that, you know, is having a real-world impact right now. Whereas crypto was the story of a technology that people didn’t understand, that didn’t work that well.

Part of the problem is, even I have to—because I can’t do anything about it in the present, because I can’t hold Trump accountable in the present because of this dynamic with the DOJ—even I have to log off sometimes, just for mental health. I think if we’re gonna address the underlying issues with crypto—even just the crime—it’s gonna take years and years after Trump is out of office to sift through all of this stuff and hopefully hold people to account.

But I do think it’s really important to hold people that have broken the law to account, whether they’re the president of the United States or not. Because if we don’t, then this trust that is our monetary system, that is our economic system, that is our government—that trust just breaks down. And we get kind of this environment where we feel like we can’t trust anything, you know. And people get really depressed and, to some, complacent, like, What can we do?

Warzel: Which is a good environment for people to perpetuate grifts and scams and things like that, right? It is a cycle that perpetuates itself. If you get people into this situation where they feel powerless, without anything, and a complete distrust, then it’s easier to sell particular stories.

One thing I wanted to address there with the AI stuff is: I agree with you that these things are not the same, in terms of AI is having this real-world impact. What I think is interesting, though, is the way that the griftier elements of crypto—of the web 3.0 and like Metaverse-style, you know, hype cycles—the way that those have actually impacted the way that a lot of people think about AI. Like, people are conditioned because they were sold this from the tech industry. Because the tech industry went all-in on the hype train on these things that had proven not really to have this value, or had proven to be scammy in certain ways.

I think a lot of people are just conditioned to respond to this. And I think that the tech industry has also, very importantly, marketed a lot of artificial-intelligence stuff the same way that they tried to market a lot of the crypto stuff—which has led to people kind of associating them or feeling like the scam has to be there, even if it might not be.

I wanted to ask though: What are some of the stories in crypto that you’re still tracking right now? Like, what are some of the loose ends? Because the way that I think of this conversation is: Your time, your investigation into this world, very much corresponds to the pandemic-era froth that sort of ends with the SBF stuff. And now we’re in this other realm, where crypto is kind of quiet in some ways but very influential. And so I’m just curious, like: What are some of the things that you’re still tracking?

McKenzie: I’m really interested in this company Tether. It’s this massive stablecoin company that supposedly has something like 200 billion dollars of real money. Supposedly has more treasuries than Germany, the entire nation. It is a massive stablecoin company whose financial interests are represented by Cantor Fitzgerald, their broker. And Howard Lutnick, our commerce secretary, you know, was the head of Cantor. Now his sons run it. And Cantor owns a stake in Tether, as well as being its broker.

Warzel: Explain to people what Tether is, real quick.

McKenzie: It’s a stablecoin, meaning that it’s a cryptocurrency whose price is supposed to be stable. One Tether is always supposed to be worth one dollar. And they’re treated as sort of chips in the crypto casinos you can gamble on, but also these kind of synthetic dollars that can be sent anywhere in the world instantaneously. Criminals are able to use these stablecoins to get paid for their crimes, to coordinate with other criminals in other locations, and to avoid the banking system, because the stablecoins don’t have to run through a bank.

There's a system in Southeast Asia called Hawala, where if you're trying to send money from a small village in India, you can send something of value by going to your local Hawala leader and they'll mark it down and then on the other end, the Hawala on the other will mark it down. It's a system of credit. And to me, stable coins are digital Hawala—it's a digital hawala system for international criminal cartels. And tethers are used for all sorts of, I mean, some of the worst criminal activity you can think of.  

They have just gotten bigger and bigger and bigger, you know. To the point where their interests are being advocated for in the White House by Lutnik, who raised an enormous amount of money for Trump so that he could be re-elected. I’m just interested in what happens with Tether.

Warzel: How do you think about crypto right now? Is it losing steam compared to, you know, the boom times of 2021, 2022? Is it dormant? Is it hibernating? Has crypto shifted from something that regular retail investors were interested in to something that’s exclusively a vehicle for the currently rich? What is the state of it now?

McKenzie: If you look at the Fed survey, the retail interest in terms of a percentage of the population peaked somewhere around 2021, 2022. It was never that high. I mean, I think in terms of legitimate pollsters that I’ve seen that have tried to pull this, it was maybe like 16 percent of the public had ever messed around with cryptocurrency. And most of those people are, you know, throwing in a few hundred bucks, like my buddy Dave. You know, hoping to get rich, but so they’re not really highly invested in it.

But if you look at the Fed survey more recently, the number’s down. So the number of people in the general public that are buying this thing seems to be going down. And yet, crypto at the same time is working its way further into our regulated financial system and our political system through Trump—but in our economic system through these things called ETFs, exchange traded funds. Where a person, if they want to buy some bitcoin, they go to BlackRock. And BlackRock, which issues a bitcoin ETF, turns to a crypto exchange, Coinbase, and says, My client wants some bitcoin; hold it for us. The ETF market has gotten really big. And it’s also getting into our banking system, as you know. Trump has applied for a banking license. His family’s applied for a banking license. I think they’ve gotten a provisional license.

The worry to me is not so much that there’s all these new converts out there, like, My God, I’m so excited. Who comes in now and is like, You know what I just heard about? Cryptocurrency. Like, you’d have to be pretty far off the—you know, Where have you been living, buddy? It’s more like—the virus is spreading into a different part of our body that’s even more delicate and could have far worse repercussions. I don’t know if that metaphor works, but the only thing that came to mind.

Warzel: Yeah, the contagion is spreading; it’s scary. I think that’s a good place to leave it. Hopefully we can pick up on this conversation with whatever nightmares come next from crypto and our grand experiment with it. But Ben McKenzie: Thank you so much for coming on Galaxy Brain. It’s a delight.

McKenzie: Yeah. Thanks for having me, Charlie. It was a good conversation.

Warzel: That’s it for us here. Thank you again to my guest, Ben McKenzie. If you liked what you saw here, new episodes of Galaxy Brain drop every Friday. You can subscribe on The Atlantic’s YouTube channel or on Apple or Spotify, or wherever it is that you get your podcasts. And if you want to support this work and the work of my fellow journalists, you can subscribe to the publication at TheAtlantic.com/Listener. That’s TheAtlantic.com/Listener. Thank you so much, and I’ll see you on the internet.

© Illustration by The Atlantic

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