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Remaking ‘The Legend of Zelda: Ocarina of Time’: The challenge of improving a masterpiece

15 October 2026 at 17:17
A scene from the 'Ocarina of Time' remake.

“Wake up, Link!” High in his treehouse, a pointy-eared boy named Link is roused by the call of a fairy. He is the only resident of the Kokiri Forest without a winged companion, until Navi bursts into his dreams to tell him that his destiny lies far beyond that sheltered corner of the woods. Thus begins a journey that will lead him to a princess, pit him against a threat determined to plunge the kingdom of Hyrule into darkness and, seven years later, task him with saving a world that has fallen into the clutches of evil.

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A scene from the remake.A scene from the game.

The Bizarre, Murky History of Soviet-Born Tetris

6 October 2026 at 12:00

The beloved video game Tetris has a fascinating, complicated history. While the Tetris Company (TTC) claims exclusive rights to the geometric pieces at the heart of the game, known as tetrominoes, history shows that the Russian engineer and game designer duo behind TTC did not, in fact, own them. In this excerpt of Soviet Blocks: The Bizarre Puzzle of How Tetris Embraced Western Values, Julien Mailland traces Tetris’s journey from the Soviet Union to the West, and shows how the game is a lens through which to view two very different systems.

After the Soviet Union collapsed, Belikov and Patjinov — who by then had teamed up with Nintendo’s fixer Henk Rogers — sued each other over the rights to the game in federal court in New York. Pajitnov had very little going for him. The USSR did not recognize software copyright, or any private property for that matter other than for household pots and pans. Further, he developed the game on his work computer during work hours, which under U.S. legal principles would make it his employer’s property.

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