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Orange Era

6 October 2026 at 17:00

A quarter-century ago, after a deadly terrorist attack raised fiery explosions from the World Trade Center buildings, the US Department of Homeland Security introduced a color-coded advisory system, under which orange signified “High Risk of Terrorist Activities.” For many people, including Dushko Petrovich Córdova, “this ambient, lingering orange signaled that emergency was continuous, a new way of living.” Ours is a world of prison jumpsuits and Home Depot, leaders with an affinity for fake tans and “aptitude for the orange of perpetual crisis,” public health maps of infection rates painted various shades of orange to mark severity, a sky dyed orange by wildfire smoke. We are inundated by the color; it feels, at times, inescapable. Is it really? Follow Córdova to the brilliant end of this stunner.

Once, in the late ’90s, a few years before the dawn of the orange era, I found myself in Montreal for a friend’s wedding. There was a wildfire nearby, and I remember trying to capture the eerie effect of the atmosphere turning orange with the disposable cameras that had been handed out to all the guests. The resulting pictures looked underexposed and nothing more, the otherworldly orange haze rendered mostly regular gray.

So, decades later, in 2023, when photos of smoke from yet another Canadian wildfire began to appear on social media, I was surprised by how well digital photography had captured what had proved so elusive in the late disposable-camera era. The best civilian shot I saw was of the scenery through a window. The cool interior lighting framed the orangeness outside, in the same way that you might frame a sunset, except that instead of a bright band of orange light at the horizon, this orange was everywhere, pressing at all the edges of the window frame and probably trying to get in through the cracks. In another image I saw a gray cat sitting on a windowsill, apparently unperturbed by the wide expanse of horror just behind it.

‘The Eels Were Climbing Out of the Water to Die ’: Why Did Every Fish in This Idyllic Lake Perish Overnight?

6 October 2026 at 14:00

Steve Rose investigates a catastrophic pollution incident at Furnace Brook, a fishing lake in East Sussex, where thousands of fish suddenly died and the local ecosystem collapsed. Neighbours suspect pollution from nearby Morgans Farm, and Rose examines whether their concerns are justified. In doing so, he uncovers broader national problems with water pollution, illegal waste dumping, and the limited power and resources councils and regulators have to tackle them.

He headed about half a mile up the valley to a tributary joining the stream from a neighbouring property named Morgans Farm. “You could clearly see the water upstream [of the tributary] was totally normal, a sandy colour with clay silt in it, and what was below it had gone a blue-black colour. You could see dead brook trout, wild eels, and there was a dead crow or raven, which may well have eaten something poisonous from the river.” In some places, he says, there was a thick layer of blue-grey scum on the water, which he later learned is sometimes called “bacterial cheese”. “There’s so much nutrient [sic] in the water that it allows for a bacterial colonisation explosion.” The bacteria take up all the oxygen, which causes most of the fish, especially the older, larger ones, to die.

The Bizarre, Murky History of Soviet-Born Tetris

6 October 2026 at 12:00

The beloved video game Tetris has a fascinating, complicated history. While the Tetris Company (TTC) claims exclusive rights to the geometric pieces at the heart of the game, known as tetrominoes, history shows that the Russian engineer and game designer duo behind TTC did not, in fact, own them. In this excerpt of Soviet Blocks: The Bizarre Puzzle of How Tetris Embraced Western Values, Julien Mailland traces Tetris’s journey from the Soviet Union to the West, and shows how the game is a lens through which to view two very different systems.

After the Soviet Union collapsed, Belikov and Patjinov — who by then had teamed up with Nintendo’s fixer Henk Rogers — sued each other over the rights to the game in federal court in New York. Pajitnov had very little going for him. The USSR did not recognize software copyright, or any private property for that matter other than for household pots and pans. Further, he developed the game on his work computer during work hours, which under U.S. legal principles would make it his employer’s property.

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