❌

Reading view

The Man Who Taught Us How to Pay Attention

John Berger spent a meaningful portion of his life thinking, with precision and care, about how to look at the world—an effort he detailed in numerous essays and books, among them Ways of Seeing and About Looking. “Reading them, you often feel you’re standing next to him in the museum or even looking through his eyes at a painting or a sculpture,” writes A.O. Scott. “You pay attention to his attention.” Scott, an attentive reader himself, brings Berger’s lifelong project into our famously distractable era; his consideration of Berger is a primer for observation and study, a gentle nudge to focus, lest we lose sight of something essential.

Right now, we’re in the midst of an attention crisis, individually and collectively snared in an infinite scroll of disruption and distraction. Berger saw this crisis coming and foresaw its consequences. In 1978, writing about photography and its impact on the modern world, he argued that the dominance of images “creates an eternal present of immediate expectation: Memory ceases to be necessary or desirable. With the loss of memory, the continuities of meaning and judgment are also lost to us.” That diagnosis seems even truer today, as the functions of remembering, judging and interpreting are increasingly offloaded from human minds and communities into the ether of social media feeds and artificial intelligence. We’re in danger of forgetting how to look.

  •  

The “Conformation Show” and the Pursuit of the Ideal Dog

At a conformation show, purebred dogs are evaluated by judges according to written documents that strive to capture the exemplary features of each breed. (These standards are searchable via the American Kennel Club; my dog’s breed standard, for instance, is “interested and even mischievous” in expression, but might be faulted for a “short, prancing, or choppy gait.” Noted.) Hannah Berger files a remarkably observed dispatch from one such show in Virginia, where she has traveled to consider show dogs as signifiers, “the ideal against its approximation.” There’s plenty of human folly here, not limited to the interpretation of a “breed standard” and its pursuit over time. A janitor ceaselessly sweeps away dog hair; a mother silences her child as one might a yapping pet. Berger layers her observations into an ending so clever that I gasped.

Now under the jurisdiction of the American Kennel Club in the U.S., conformation shows measure the degree to which a dog “conforms” to its “breed standard,” a document that transmutes historical function into superficially measurable and marketable qualities: proportions, attitude, gaiting patterns. These documents vary widely in length and style. The greyhound’s standard, for example, is a spare two-hundred-word document that strays from sobriety just once in its description of the eyes: “dark, bright, intelligent, indicating spirit.” The standard of the Coton de Tulear, the bichon-like “national dog” of Madagascar, is nearly eight times as long, describing colors and shapes in percentages and angles. Its “joie de vivre” is mentioned twice. 

  •  

Who Can Solve Gerhard Berger’s Quiz?

In the new print issue of Esses, a quarterly print magazine covering motorsports and the culture around it, Duncan Fyfe writes about the most bizarre Formula One video game ever made. Centered around Gerhard Berger, a former racing driver from Austria who competed in F1 from 1984 to 1997, Gerhard Berger’s Formula 1 Quiz is a quirky video game from 1993 that raises more questions than it asks. Fyfe digs into the mystery, investigating the quiz’s grammatically awkward questions and the game’s developer, Austria Soft, whose existence is questionable. (Esses subscription may be required—consider becoming a member.)

THE REAL QUIZ, it soon becomes clear, is not a test of one’s F1 knowledge, but figuring out what the game expects to hear. This only becomes more difficult, and even sinister. Question nine: FROM WHAT COUNTRY IS JEAN ALESI REALLY? The answer is not France, where Alesi was born and grew up, and under whose flag Alesi competed for over a decade. To progress in the quiz, the game forces one to submit that Alesi was born to Italian parents, and thus is “really” from Italy.

The game’s questions all have correct answers that cannot be submitted, and yet they are less difficult to answer than these ones: Who made this game? Why? And what was Gerhard Berger thinking?

  •  
❌